trove-visual-parity
Achieve pixel-exact UI equivalence between two implementations via image diff.
Skill by bravew
Chalk Labs
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About
Use cases: design, frontend
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.
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Network hosts it talks to 1
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Files it touches
~/.claude/skills/trove-visual-parity
What's inside
- Skill name
trove-visual-parity- Description
- Achieve pixel-exact UI equivalence between two implementations via image diff. Establish a baseline harness first, migrate one component at a time, verify each with a screenshot diff within a tuned threshold. Use when migrating a styling system or matching a new implementation (e.g. React) to an existing one (e.g. Vue).
- License
- MIT
- Instructions
- 27 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
<!-- AUTO-GENERATED from SKILL.md.tmpl — do not edit directly --> <!-- Regenerate: bun run build:skills --> ## Session Init This skill ships Trove conventions. Prefer existing project patterns over generic best practices when they conflict. # trove-visual-parity Prove two implementations render the same, by image diff — not by eyeballing. The baseline is the spec; the new implementation moves to meet it. ## Workflow 1. **Establish the baseline first (blocking).** Capture the reference rendering with Playwright `toHaveScreenshot()`. **Generate baselines in CI, not locally** — local renders (fonts, DPI) drift from CI and create false diffs. 2. **Migrate shared primitives first.** Tokens, base components, and shared styles before the components that compose them. 3. **One component at a time.** Migrate, then diff against its baseline. Parallel components go in separate worktrees (`trove-worktree`). 4. **Verify by diff, within a tuned threshold.** Use `toHaveScreenshot()` with `maxDiffPixels` / `maxDiffPixelRatio` / `threshold` tuned to absorb anti-aliasing and font noise without hiding real regressions. It auto-retries until the page stabilizes. A diff above threshold from a real layout/spacing change is a fail. 5. **One PR per component or small batch.** ## Run the visual suite in isolation Tag visual tests (`@visual`) and run them as a dedicated stage, not inside the normal unit run — they need a consistent rendering environment. ## The anti-tampering rule When a diff exceeds threshold, fix the **implementation** to match the baseline. Never edit the baseline, mask the diffing region, or loosen `maxDiffPixels` to make a real regression pass. The baseline is the contract; raising the threshold to hide a regression defeats the whole exercise.
From bravew/trove, MIT.
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Signals
- Stars
- 10
- Forks
- 1
- Open issues
- 0
- Last commit (this folder)
- Sep 10, 2026 (1 month ago)
- Last release
- Oct 8, 2026 (23 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/bravew/trove
- Website
- github.com/bravew/trove
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
Same skill elsewhere
Copies of this SKILL.md published by others; search shows only one of them.
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trove-visual-parity skill. Agent Mart. https://agentmart.dev/skills/bravew-trove-visual-parity (last updated 2026-10-24)