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frontend-motion

When deciding whether a frontend interaction benefits from motion, or designing or reviewing state, enter/exit, and gesture motion — make movement purposeful…

Skill by bryan824

IndexedMIT
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/bryan824-frontend-motion

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About

When deciding whether a frontend interaction benefits from motion, or designing or reviewing state, enter/exit, and gesture motion — make movement purposeful, continuous, accessible, and economical.

Use cases: frontend

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What this skill can do and what it asks for, from its SKILL.md and code. Checked Nov 1, 2026.

Tools
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/frontend-motion

What's inside

Skill name
frontend-motion
Description
When deciding whether a frontend interaction benefits from motion, or designing or reviewing state, enter/exit, and gesture motion — make movement purposeful, continuous, accessible, and economical.
License
MIT
Instructions
33 lines in SKILL.md · view on GitHub

Files (2)

  • SKILL.md
  • REFERENCE.md · references/

SKILL.md (first lines)

# Frontend Motion

**Motion earns its frames.** Preserve orientation, causality, and direct control;
when they do not improve, prefer no motion.

- Give every motion a purpose—feedback, state indication, orientation,
  explanation, or a bridge across a jarring change—and gate its prominence by
  frequency. Repeated, keyboard, and task-focused interactions need the most
  restraint; delight belongs only where it will not delay work.
- Keep state, enter, and exit motion spatially and causally continuous. Match a
  transform origin to the source when one exists, preserve an object's path and
  identity, and make a reversal or interruption begin from what is visibly on
  screen.
- Choose CSS transitions for explicit, retargetable property changes; use
  keyframes only for bounded authored sequences; use gestures and springs when
  input, velocity, or interruption determines the result. Name every
  transitioned property exactly.
- Prefer native gestures when they fit; preserve scrolling, navigation and input
  semantics. For custom manipulation, track the pointer live, retain its grab
  offset, release capture on completion/cancellation, and choose the endpoint
  from position and velocity rather than a discontinuous snap.
- Hand off a usable reduced-motion path with `frontend-accessibility`, and
  profile motion before trading rendering cost for decoration. Read
  [references/REFERENCE.md](references/REFERENCE.md) for mechanics and the
  compact vocabulary.

When `frontend-design` is installed, use its
[shared review contract](../frontend-design/references/REVIEW.md). Otherwise report
focused motion findings, exact evidence, user impact and verification gaps directly.
Review-only requests stay read-only; do not install siblings or duplicate the full
review schema.

From bryan824/kirin-pi, MIT.

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Last commit (this folder)
Oct 1, 2026 (1 month ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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frontend-motion skill. Agent Mart. https://agentmart.dev/skills/bryan824-frontend-motion (last updated 2026-10-24)