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unity-2d-pixel-perfect

Pixel art that renders soft, shimmering or seam-ridden in Unity 2D — camera, import and snapping settings across both components called PixelPerfectCamera.

Skill by Hb-zzz-momo

IndexedLicense unknown★ 1
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/hb-zzz-momo-unity-2d-pixel-perfect

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Pixel art that renders soft, shimmering or seam-ridden in Unity 2D — camera, import and snapping settings across both components called PixelPerfectCamera. Load for: blurry or washed-out sprites at any zoom, pixels that crawl while the camera moves, hairline gaps between tilemap tiles, "which PixelPerfectCamera do I add", a component that compiles but does nothing after a render-pipeline change, Cinemachine and the pixel camera fighting over orthographic size, UI text gone soft when the scene did not, post-processing blurring the frame, stuttering physics sprites, or choosing a reference resolution. The pipeline in force decides which same-named component is correct, so resolve it first.

Use cases: design, frontend, data, agent-building

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/unity-2d-pixel-perfect

What's inside

Skill name
unity-2d-pixel-perfect
Description
Pixel art that renders soft, shimmering or seam-ridden in Unity 2D — camera, import and snapping settings across both components called PixelPerfectCamera. Load for: blurry or washed-out sprites at any zoom, pixels that crawl while the camera moves, hairline gaps between tilemap tiles, "which PixelPerfectCamera do I add", a component that compiles but does nothing after a render-pipeline change, Cinemachine and the pixel camera fighting over orthographic size, UI text gone soft when the scene did not, post-processing blurring the frame, stuttering physics sprites, or choosing a reference resolution. The pipeline in force decides which same-named component is correct, so resolve it first.
License
unknown
Instructions
243 lines in SKILL.md · view on GitHub

Files (10)

  • INSTALLATION.md
  • LICENSE
  • SKILL.md
  • api-and-enums.md · reference/
  • motion-and-upscale.md · reference/
  • pipeline-and-migration.md · reference/
  • CameraSetupBuiltIn.cs · resources/
  • CameraSetupURP.cs · resources/
  • PipelineDetection.cs · resources/
  • SpriteImportFix.cs · resources/

The license isn't open source, so the instructions aren't shown here. Read SKILL.md on GitHub

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Last commit (this folder)
Oct 23, 2026 (7 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
License unknown
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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unity-2d-pixel-perfect skill. Agent Mart. https://agentmart.dev/skills/hb-zzz-momo-unity-2d-pixel-perfect (last updated 2026-10-24)