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tonejs

Use when adding audio, sound design, music sequencing, or audio-reactive animation to a project.

Skill by imMamdouhaboammar

IndexedMIT★ 33
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

Use when adding audio, sound design, music sequencing, or audio-reactive animation to a project. Use when syncing Tone.js with GSAP timelines, creating beat-locked animations, playing sound effects on motion events, generating oscillator tones, or building audio visualizers with waveform/frequency data driving DOM elements.

Use cases: design, data, writing

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/tonejs

What's inside

Skill name
tonejs
Description
Use when adding audio, sound design, music sequencing, or audio-reactive animation to a project. Use when syncing Tone.js with GSAP timelines, creating beat-locked animations, playing sound effects on motion events, generating oscillator tones, or building audio visualizers with waveform/frequency data driving DOM elements.
License
MIT
Instructions
205 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Tone.js

## When to Use This Skill

Apply when any of the following are needed:

- Playing audio files (SFX, VO, music) alongside GSAP animations
- Beat-synchronized or BPM-locked animation (e.g. scene cuts on the beat)
- Audio-reactive visuals: DOM/SVG elements animated by waveform or frequency data
- Programmatic sound generation (synths, oscillators, UI sounds)
- Adding audio effects (reverb, delay, distortion) to any source

**Related skills:** For timeline sequencing use **gsap-timeline**, for performance use **gsap-performance**, and for scroll-sync use **gsap-scrolltrigger**.

> ⚠️ **Browser Autoplay Policy**: `Tone.start()` MUST be called inside a user-gesture handler (click, keydown, etc.). Audio context will not resume otherwise. Always gate initialization behind an interaction.

---

## Setup

**CDN (vanilla HTML projects):**
```html
<script src="https://cdnjs.cloudflare.com/ajax/libs/tone/14.8.49/Tone.js"></script>
```

**npm / bun:**
```bash
bun add tone
```
```js
import * as Tone from 'tone';
```

**Required initialization (always wrap in user gesture):**
```js
document.getElementById('start-btn').addEventListener('click', async () => {
  await Tone.start();           // Resume AudioContext
  Tone.getTransport().start();  // Start master clock
}, { once: true });
```

---

## Core Architecture

```
Tone.js signal graph
  Source  →  Effect(s)  →  Destination
  Synth       Reverb        toDestination()
  Player      Delay
  Analyser    Distortion
```

All nodes connect via `.connect()` or `.toDestination()` shorthand.

---

## Quick Reference

| Task | API |
|---|---|
| Play a tone | `new Tone.Synth().toDestination().triggerAttackRelease("C4", "8n")` |
| Load + play file | `new Tone.Player(url).toDestination(); player.start()` |
| Add reverb | `const rev = new Tone.Reverb(2).toDestination(); synth.connect(rev)` |
| Schedule on beat | `Tone.getTransport().scheduleRepeat(cb, "4n")` |
| Read waveform | `new Tone.Analyser("waveform", 64).getValue()` |
| Read frequency | `new Tone.Analyser("fft", 32).getValue()` |
| Set BPM | `Tone.getTransport().bpm.value = 120` |
| Sync visual to audio | `Tone.getDraw().schedule(() => { /* gsap here */ }, time)` |
| Stop everything | `Tone.getTransport().stop(); Tone.getTransport().cancel()` |

---

## GSAP Sync: The Right Way

**Problem:** Tone callbacks run on the audio thread. Calling `gsap.to()` directly inside them causes jitter.

**Solution:** Always use `Tone.getDraw().schedule()` to bridge audio events to the visual frame.

```js
// Correct: no jitter
Tone.getTransport().scheduleRepeat((time) => {
  Tone.getDraw().schedule(() => {
    gsap.fromTo('#element', { scale: 1 }, { scale: 1.2, duration: 0.1 });
  }, time);
}, '4n');

// Wrong: triggers on audio thread, causes jitter
Tone.getTransport().scheduleRepeat((time) => {
  gsap.to('#element', { scale: 1.2 }); // DO NOT do this
}, '4n');
```

---

## Audio-Reactive Animation

Wire a `Tone.Analyser` into the GSAP ticker to drive DOM elements in real time:

```js
const analyser = new Tone.Analyser('waveform', 64);
const synth    = new Tone.Synth().connect(analyser).toDestination();

// Pull audio data every animation frame via GSAP ticker
gsap.ticker.add(() => {
  const waveform = analyser.getValue(); // Float32Array, values in [-1, 1]
  const bars = document.querySelectorAll('.bar');

  bars.forEach((bar, i) => {
    const amp = Math.abs(waveform[i] ?? 0);
    gsap.set(bar, { scaleY: 1 + amp * 15 }); // gsap.set: no tween overhead
  });
});

synth.triggerAttackRelease('C3', '1n');
```

> Use `gsap.set()` (not `gsap.to()`) inside `ticker.add()` because creating new tweens every frame is expensive.

From imMamdouhaboammar/motion-graphics-skills, MIT.

More from imMamdouhaboammar/motion-graphics-skills

Signals

Stars
33
Forks
14
Open issues
3
Last commit (this folder)
Oct 1, 2026 (1 month ago)
Last release
Oct 2, 2026 (29 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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tonejs skill. Agent Mart. https://agentmart.dev/skills/immamdouhaboammar-tonejs (last updated 2026-10-24)