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roblox-building

Roblox world building: parts, CSG, props and maps at player scale, meshes, terrain, MaterialVariants, Creator Store vetting, Studio MCP generation.

Skill by JashanMaan28

IndexedMIT
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/jashanmaan28-roblox-building

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Roblox world building: parts, CSG, props and maps at player scale, meshes, terrain, MaterialVariants, Creator Store vetting, Studio MCP generation. Use when building maps, terrain or props, or fixing gaps, scale or collisions.

Use cases: agent-building

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/roblox-building

What's inside

Skill name
roblox-building
Description
Roblox world building: parts, CSG, props and maps at player scale, meshes, terrain, MaterialVariants, Creator Store vetting, Studio MCP generation. Use when building maps, terrain or props, or fixing gaps, scale or collisions.
License
MIT
Instructions
42 lines in SKILL.md · view on GitHub

Files (7)

  • ATTRIBUTION.md
  • LICENSE
  • LICENSE-m4bwav
  • SKILL.md
  • 3d-models.md · references/
  • full.md · references/
  • terrain.md · references/

SKILL.md (first lines)

# Roblox Building

## When to Load

Load for geometry, props, maps, terrain, and spatial onboarding via the Studio MCP or offline Luau/Rojo files. Check whether Rojo manages the target container before building in Studio (full.md).

## Quick Reference

### Build Mode (studio-mcp, `execute_luau` in Edit)
1-2. Inspect Studio/Workspace/assets; name root, origin, dimensions, assets.
3-4. Build in phases with readback; verify tree, view (`screen_capture`), traversal.
- Offline: same builder as a Luau module or `.model.json` on disk; report the evidence you could not collect.

### Asset Choice
- Search project assets and Toolbox first; check type, creator, price, scripts, fit.
- Paid/cross-owner insertion: disclose creator, ID, price, rights first. Inspect scripts/dependencies; remove unneeded code. See `roblox-security`.
- MCP: `generate_procedural_model`, `generate_mesh`, `generate_material`, `generate_texture`, `segment_mesh` (+ `wait_job_finished`). Offline: native Parts/CSG or imported meshes.
- Check mesh bounds, collision, PBR, and quality levels.
- Use permitted images; wait for jobs to finish.
- `EditableImage`/`EditableMesh`: permission + memory limits.
- Native Parts/CSG when reuse/generation is unsuitable.
- **Asset privacy:** new accounts/groups create Images/Decals/Meshes Restricted — blank texture/invisible mesh usually means a missing grant, not corruption. Read the Output error; grant the experience in Creator Dashboard.

### Player Scale
Player ~5 studs | Door 4w×7h | Ceiling 10-14 | Counter 3.5-4 | Seat 1.5 | Path 6+

### Spatial Rules
- Name dimensions; offset sub-parts from anchor CFrames, never guessed world coordinates.
- Snap to 0.125/0.25/0.5 studs. Build complex CSG near origin, then `PivotTo` the destination.
- Set anchoring, collision, shadows, color, material explicitly.

### Acceptance
**Prop:** named model, pivot, scale, bounds, materials, collision, anchoring, no loose parts, provenance.
**Map:** root/origin, zones, landmarks, spawns/return paths, traversal, bounds excluding Baseplate/Terrain/SpawnLocation.
**Evidence:** readback, view when supported, playtest results.

### Anti-Patterns
Guessing coordinates | unanchored/duplicate parts | hardcoded world positions | silent CSG failure | oversized batches | claims without readback

**Details:** [references/full.md](references/full.md) (maps, validation, assets) · [references/terrain.md](references/terrain.md) (terrain fills/voxels, heightmaps, MaterialVariant) · [references/3d-models.md](references/3d-models.md) (mesh import budgets, collision, performance). Lighting/atmosphere: `roblox-lighting`; world-interaction security: `roblox-security`.

From JashanMaan28/roblox-agent-kit, MIT.

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Last commit (this folder)
Oct 19, 2026 (12 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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roblox-building skill. Agent Mart. https://agentmart.dev/skills/jashanmaan28-roblox-building (last updated 2026-10-24)