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game-playtesting

Test a game end to end like a player across boot, controls, gameplay loops, UI, save state, failure recovery, rendering, audio, performance, and platform…

Skill by metaspartan

IndexedMIT★ 32
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/metaspartan-game-playtesting

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Test a game end to end like a player across boot, controls, gameplay loops, UI, save state, failure recovery, rendering, audio, performance, and platform behavior. Use after game implementation or for regression investigation.

Use cases: design, testing

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Permissions

What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/game-playtesting

What's inside

Skill name
game-playtesting
Description
Test a game end to end like a player across boot, controls, gameplay loops, UI, save state, failure recovery, rendering, audio, performance, and platform behavior. Use after game implementation or for regression investigation.
License
MIT
Instructions
36 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Game playtesting

## Establish the test contract

Identify the engine, build, target platform, expected controls, core loop, success and failure states, save behavior, and performance target. Use a development or instrumented build when possible, then repeat critical checks in a shipping-shaped build.

## Verification journey

1. Start from a clean launch and observe loading, first frame, and actionable state.
2. Exercise every primary input and confirm visible and audible feedback.
3. Complete one representative gameplay loop.
4. Trigger damage, failure, pause, resume, restart, scene transition, and quit paths that apply.
5. Save, reload, and verify state boundaries.
6. Resize, background, restore, disconnect, or change input devices where supported.
7. Repeat the riskiest path after a warm reload to catch leaked state.

## Visual and interaction checks

- HUD readability and playfield obstruction
- Camera bounds, clipping, jitter, and reset behavior
- Animation transitions and collision alignment
- Loading placeholders and asset pop-in
- Keyboard, pointer, controller, and touch focus ownership
- Menus that pause or release gameplay input correctly
- Text scaling, localization expansion, safe areas, and color contrast
- Screenshot consistency at important checkpoints

## Performance checks

Capture frame time rather than only average frames per second. Watch CPU, GPU, memory, allocations, asset streaming, shader compilation, loading, network stalls, and long-session growth. Reproduce spikes at the same gameplay checkpoint before diagnosing them.

## Findings

Report issues by severity with exact build, platform, starting state, steps, actual result, expected result, frequency, evidence, and likely owning subsystem. Separate confirmed defects from observations that need a profiler or target device.

From metaspartan/cybara, MIT.

More from metaspartan/cybara

Signals

Stars
32
Forks
9
Open issues
0
Last commit (this folder)
Sep 2, 2026 (1 month ago)
Last release
Oct 24, 2026 (7 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
Website
cybara.ai
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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game-playtesting skill. Agent Mart. https://agentmart.dev/skills/metaspartan-game-playtesting (last updated 2026-10-24)