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tui-bubbletea

Bubbletea TUI patterns for Mnemo TUI.

Skill by MiguelAguiarDEV

IndexedApache-2.0
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/miguelaguiardev-tui-bubbletea

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About

Bubbletea TUI patterns for Mnemo TUI. Trigger: When editing Go files in installer/internal/tui/, working on TUI screens, or adding new UI features.

Use cases: design, writing

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Secrets
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/tui-bubbletea

What's inside

Skill name
tui-bubbletea
Description
Bubbletea TUI patterns for Mnemo TUI. Trigger: When editing Go files in installer/internal/tui/, working on TUI screens, or adding new UI features.
License
Apache-2.0
Metadata
author: MiguelAguiarDEV · version: 1.0
Instructions
240 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

## When to Use

Use this skill when:
- Adding new screens to the TUI installer
- Handling keyboard input or navigation
- Creating new UI components with Lipgloss
- Working on screen transitions or state management

---

## Critical Patterns

### Pattern 1: Screen Constants in model.go

All screens MUST be defined as `Screen` constants in `model.go`:

```go
type Screen int

const (
    ScreenWelcome Screen = iota
    ScreenMainMenu
    ScreenOSSelect
    // ... new screens go here
    ScreenNewFeature      // Add new screen
    ScreenNewFeatureCat   // Add category screen if needed
)
```

### Pattern 2: Model Struct Holds All State

The `Model` struct in `model.go` holds ALL application state:

```go
type Model struct {
    Screen      Screen
    PrevScreen  Screen      // For back navigation
    Width       int
    Height      int
    Cursor      int
    // Add new state here
    NewFeatureData    []SomeType
    NewFeatureScroll  int
}
```

### Pattern 3: Update Pattern with Type Switch

All input handling goes through `Update()` with a type switch:

```go
func (m Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
    switch msg := msg.(type) {
    case tea.KeyMsg:
        return m.handleKeyPress(msg)
    case tea.WindowSizeMsg:
        m.Width = msg.Width
        m.Height = msg.Height
        return m, nil
    case customMsg:
        // Handle custom messages
        return m, nil
    }
    return m, nil
}
```

### Pattern 4: Key Handlers Return (Model, Cmd)

Separate handler per screen, always return `(tea.Model, tea.Cmd)`:

```go
func (m Model) handleNewFeatureKeys(key string) (tea.Model, tea.Cmd) {
    options := m.GetCurrentOptions()

    switch key {
    case "up", "k":
        if m.Cursor > 0 {
            m.Cursor--
            // Skip separator
            if strings.HasPrefix(options[m.Cursor], "───") && m.Cursor > 0 {
                m.Cursor--
            }
        }
    case "down", "j":
        if m.Cursor < len(options)-1 {
            m.Cursor++
            if strings.HasPrefix(options[m.Cursor], "───") && m.Cursor < len(options)-1 {
                m.Cursor++
            }
        }
    case "enter", " ":
        // Handle selection
        return m.handleNewFeatureSelection()
    case "esc":
        m.Screen = m.PrevScreen
        m.Cursor = 0
    }
    return m, nil
}
```

---

## Decision Tree

```
Adding a new screen?
├── Define Screen constant in model.go
├── Add state fields to Model struct
├── Add handler in handleKeyPress switch
├── Create handle{Screen}Keys function in update.go
├── Add view case in view.go
└── Add title in GetScreenTitle()

Adding navigation to existing screen?
├── Use m.PrevScreen for back navigation
├── Reset m.Cursor = 0 on screen change
└── Save scroll position if scrollable

From MiguelAguiarDEV/mnemo, Apache-2.0.

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Last commit (this folder)
Apr 3, 2026 (7 months ago)
Last release
Apr 14, 2026 (6 months ago)

From GitHub (fetched Oct 24, 2026).

Details

Version
1.0
License
Apache-2.0
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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tui-bubbletea skill. Agent Mart. https://agentmart.dev/skills/miguelaguiardev-tui-bubbletea (last updated 2026-10-24)