Skip to content
Agentmart
Submit a tool

manimgl-best-practices

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4)…

Skill by MoizIbnYousaf

IndexedMIT★ 32
Write a review

Chalk Labs

Need help deploying manimgl-best-practices?

Chalk Labs sets up agents like this inside real teams: connected to your tools, tested on your data, with a human in the loop where it matters.

Book a call

Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/moizibnyousaf-manimgl-best-practices

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

Get the weekly diff

The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.

We use your email only for this newsletter. Privacy

About

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).

Use cases: productivity

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found
Runs as
Python package

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/manimgl-best-practices

What's inside

Skill name
manimgl-best-practices
Description
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
License
MIT
Instructions
207 lines in SKILL.md · view on GitHub

Before installing

  • Ships executable scripts

Files (107)

  • LICENSE.txt
  • SKILL.md
  • attention_arcs_animation.py · examples/
  • attention_pattern_dots.py · examples/
  • attention_scenes.py · examples/
  • attention_softmax_masking.py · examples/
  • autoregressive_flow.py · examples/
  • basic_multihead.py · examples/
  • bloch_sphere_3d.py · examples/
  • block_collision_basic.py · examples/
  • blocks_3d.py · examples/
  • collision_phase_space.py · examples/
  • complex_s_plane.py · examples/
  • cost_function.py · examples/
  • cube_projection_3d.py · examples/
  • damped_solutions_splane.py · examples/
  • dot_product_visualization.py · examples/
  • double_slit_interference.py · examples/
  • eigenvalue_equations.py · examples/
  • eigenvector_flow_field.py · examples/
  • eigenvector_matrix_transformation.py · examples/
  • elastic_collision_vectors.py · examples/
  • embedding_matrix.py · examples/
  • equation_transforms.py · examples/
  • exponential_derivative.py · examples/
  • fibonacci_eigenvalues.py · examples/
  • gradient_descent_basic.py · examples/
  • hexagon_cube_correspondence.py · examples/
  • integration_visualization.py · examples/
  • laplace_integral.py · examples/
  • light_polarization.py · examples/
  • linear_regression.py · examples/
  • llm_prediction_pipeline.py · examples/
  • lorenz_attractor.py · examples/
  • lozenge_tiling.py · examples/
  • max_random_process.py · examples/
  • mlp_forward_pass.py · examples/
  • mlp_network_icon.py · examples/
  • mlp_neuron_activation.py · examples/
  • mlp_neurons_flow.py · examples/
  • mlp_relu_visualization.py · examples/
  • mlp_vector_space.py · examples/
  • mlp_weight_matrix.py · examples/
  • multi_head_attention.py · examples/
  • network_block_flow.py · examples/
  • neural_network_basic.py · examples/
  • parallax_starfield.py · examples/
  • probability_distribution.py · examples/
  • probability_output.py · examples/
  • quantum_gates.py · examples/
  • qubit_state_vector.py · examples/
  • query_key_dot_products.py · examples/
  • query_key_space_mapping.py · examples/
  • radial_wave_visualization.py · examples/
  • rotating_exponentials.py · examples/
  • semantic_similarity.py · examples/
  • simple_test.py · examples/
  • softmax_visualization.py · examples/
  • solve_damped_ode.py · examples/
  • spring_mass_system.py · examples/
  • …and 47 more

SKILL.md (first lines)

## How to use

Read individual rule files for detailed explanations and code examples:

### Core Concepts
- [rules/scenes.md](rules/scenes.md) - InteractiveScene, Scene types, and construct method
- [rules/mobjects.md](rules/mobjects.md) - Mobject types, VMobject, Groups, and positioning
- [rules/animations.md](rules/animations.md) - Animation classes, playing animations, and timing

### Creation & Transformation
- [rules/creation-animations.md](rules/creation-animations.md) - ShowCreation, Write, FadeIn, DrawBorderThenFill
- [rules/transform-animations.md](rules/transform-animations.md) - Transform, ReplacementTransform, TransformMatchingTex
- [rules/animation-groups.md](rules/animation-groups.md) - LaggedStart, Succession, AnimationGroup

### Text & Math
- [rules/tex.md](rules/tex.md) - Tex class, raw strings R"...", and LaTeX rendering
- [rules/text.md](rules/text.md) - Text mobjects, fonts, and styling
- [rules/t2c.md](rules/t2c.md) - tex_to_color_map (t2c) for coloring math expressions

### Styling & Appearance
- [rules/colors.md](rules/colors.md) - Color constants, gradients, RGB, hex, GLSL coloring
- [rules/styling.md](rules/styling.md) - Fill, stroke, opacity, backstroke, gloss, shadow

### 3D & Camera
- [rules/3d.md](rules/3d.md) - 3D objects, surfaces, Sphere, Torus, parametric surfaces, lighting
- [rules/camera.md](rules/camera.md) - frame.reorient(), Euler angles, fix_in_frame(), camera animations

### Interactive Development
- [rules/interactive.md](rules/interactive.md) - Interactive mode with `-se` flag, checkpoint_paste()
- [rules/frame.md](rules/frame.md) - self.frame, camera control, reorient, and zooming
- [rules/embedding.md](rules/embedding.md) - self.embed() for IPython debugging, touch() mode

### Configuration & CLI
- [rules/cli.md](rules/cli.md) - manimgl command, flags (-w, -o, -se, -l, -h), rendering options
- [rules/config.md](rules/config.md) - custom_config.yml, directories, camera settings, quality presets

## Working Examples

Complete, tested example files demonstrating common patterns:

- [examples/simple_test.py](examples/simple_test.py) - Minimal scene: basic shapes, text, and animations
- [examples/equation_transforms.py](examples/equation_transforms.py) - LaTeX equations and mathematical content
- [examples/linear_regression.py](examples/linear_regression.py) - Axes, functions, and graphing
- [examples/three_d_surfaces.py](examples/three_d_surfaces.py) - 3D scenes with camera control and surfaces
- [examples/vector_fields.py](examples/vector_fields.py) - Dynamic animations with updaters and flow fields

## Scene Templates

Copy and modify these templates to start new projects:

- [templates/basic_scene.py](templates/basic_scene.py) - Standard 2D scene template
- [templates/interactive_scene.py](templates/interactive_scene.py) - InteractiveScene with self.embed()
- [templates/3d_scene.py](templates/3d_scene.py) - 3D scene with frame.reorient()
- [templates/math_scene.py](templates/math_scene.py) - Mathematical derivations and equations

## Quick Reference

### Basic Scene Structure
```python
from manimlib import *

class MyScene(InteractiveScene):
    def construct(self):
        # Create mobjects
        circle = Circle()

        # Add to scene (static)
        self.add(circle)

        # Or animate
        self.play(ShowCreation(circle))  # Note: ShowCreation, not Create

        # Wait
        self.wait(1)
```

### Render Command
```bash
# Render and preview
manimgl scene.py MyScene

# Interactive mode - drop into shell at line 15
manimgl scene.py MyScene -se 15

# Write to file
manimgl scene.py MyScene -w

# Low quality for testing
manimgl scene.py MyScene -l
```

### Key Differences from ManimCE

| Feature | ManimGL (3b1b) | Manim Community |
|---------|----------------|-----------------|
| Import | `from manimlib import *` | `from manim import *` |
| CLI | `manimgl` | `manim` |
| Math text | `Tex(R"\pi")` | `MathTex(r"\pi")` |
| Scene | `InteractiveScene` | `Scene` |
| Create anim | `ShowCreation` | `Create` |
| Camera | `self.frame` | `self.camera.frame` |
| Fix in frame | `mob.fix_in_frame()` | `self.add_fixed_in_frame_mobjects(mob)` |
| Package | `manimgl` (PyPI) | `manim` (PyPI) |

### Interactive Development Workflow

ManimGL's killer feature is interactive development:

```bash
# Start at line 20 with state preserved
manimgl scene.py MyScene -se 20
```

In interactive mode:
```python
# Copy code to clipboard, then run:
checkpoint_paste()           # Run with animations
checkpoint_paste(skip=True)  # Run instantly (no animations)
checkpoint_paste(record=True) # Record while running

From MoizIbnYousaf/marketing-cli, MIT.

More from MoizIbnYousaf/marketing-cli

Signals

Stars
32
Forks
5
Open issues
1
Last commit (this folder)
Aug 16, 2026 (2 months ago)
Last release
Aug 16, 2026 (2 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from MoizIbnYousaf

Done for you

Rather not set it up yourself?

Chalk Labs scopes, builds and runs agents for your team: the task audit, the eval harness, the integrations and the weekly ops report. Fixed scope, priced before we start.

See how we build AI agents →Read the case studies

Chalk Labs is a two-founder AI and growth studio. We build AI agents, CRMs and MVPs for Web3 and AI companies, and have shipped 50+ product and token launches.

launches shipped
50+
launches shipped
media placements
500+
media placements
founders on every account
2
founders on every account

Press we've placed: Forbes · CoinDesk · Decrypt · Cointelegraph · The Block

Rahil Jain, Co-founder, Chalk Labs. Ex-Goldman Sachs engineer. You talk to the person who builds it.

Get manimgl-best-practices running in your business

Tell us what you want to automate. A founder replies within one working day with a plan, not a pitch deck.

Goes to the Chalk Labs founders, not the newsletter. Privacy

Need help deploying manimgl-best-practices?

CallGet help
Cite this page

manimgl-best-practices skill. Agent Mart. https://agentmart.dev/skills/moizibnyousaf-manimgl-best-practices (last updated 2026-10-24)