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island-ga

Island Genetic Algorithm (IslandGA) method skill.

Skill by Optima-CityU

IndexedBSD-3-Clause★ 677
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/optima-cityu-island-ga

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About

Island Genetic Algorithm (IslandGA) method skill. USE WHEN the user explicitly requests IslandGA / island genetic algorithm, or wants multiple sub-populations evolving in parallel with periodic inter-island migration to preserve diversity and enable parallel search.

Use cases: design, code-generation

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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  • codeload.github.com · found in install command

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  • ~/.claude/skills/island-ga

What's inside

Skill name
island-ga
Description
Island Genetic Algorithm (IslandGA) method skill. USE WHEN the user explicitly requests IslandGA / island genetic algorithm, or wants multiple sub-populations evolving in parallel with periodic inter-island migration to preserve diversity and enable parallel search.
License
BSD-3-Clause
Instructions
52 lines in SKILL.md · view on GitHub

Files (2)

  • SKILL.md
  • params.yaml

SKILL.md (first lines)

# Island Genetic Algorithm (IslandGA) Skill

> **Reference**: Classic distributed evolutionary computation model, widely used for parallel evolutionary search. Independent sub-populations (islands) evolve in parallel with periodic migration.

## 1. Method Essence

IslandGA runs a **distributed evolutionary algorithm** in which the population is divided into several independent **islands** (sub-populations). Each island evolves on its own — with independent selection, crossover, and mutation — and only exchanges individuals through **periodic migration events**. This decoupled structure preserves genetic diversity (each island drifts toward different optima) and enables **parallel execution** of evolution workloads.

Core mechanisms:

| Concept | Role |
|---|---|
| **Island** | An independent sub-population evolving on its own GA loop |
| **Migration** | Periodic exchange of individuals between islands to spread good solutions |
| **Migration interval** | Number of generations between inter-island migration events |
| **Migration rate** | Fraction of individuals migrated out of the source island each event |
| **Migration strategy** | Which individuals migrate (best / random / elite / worst) |
| **Migration topology** | How islands are connected (ring / fully-connected / hierarchical / mesh) |

## 2. Recommended Parameters

See `params.yaml` in this directory for the recommended parameter configuration.

**Total population = `num_islands` × `island_population_size`.**

### What Happens During Evolution

1. Split the population into `num_islands` islands, each initialized independently
2. Each island runs its own GA loop (selection → crossover → mutation → evaluation)
3. Every `migration_interval` generations, a migration event occurs:
   - Select emigrants per the `migration_strategy` and `migration_rate`
   - Send them along the `migration_topology` to neighboring islands
   - Incoming migrants are inserted into the target island population
4. Islands evolve in parallel (`parallel_islands`) or sequentially
5. Final best individual across all islands is the solution

### Common Pitfalls

- Too few islands or uniform islands → no diversity benefit; add more islands
- Migration too frequent or too high rate → premature homogenization/collapse
- Migration too rare → islands cannot share good solutions; slow convergence
- No topology diversity → ring is a safe default; fully-connected spreads fastest
- Failure to enable `parallel_islands` on large runs → unnecessarily slow

## 4. Acceptance Criteria

- Multiple islands evolve independently with observable divergence
- Periodic migration events occur at the configured interval
- Migrants cross islands and improve the receiving population
- Diversity is maintained across islands (not a single converged population)
- Final best solution improves over a single-population baseline

From Optima-CityU/LLM4AD_Next, BSD-3-Clause.

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Forks
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Open issues
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Last commit (this folder)
Sep 8, 2026 (1 month ago)
Last release
Sep 29, 2026 (1 month ago)

From GitHub (fetched Oct 24, 2026).

Details

License
BSD-3-Clause
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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island-ga skill. Agent Mart. https://agentmart.dev/skills/optima-cityu-island-ga (last updated 2026-10-24)