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swiftui-product-ui

Use when composing a new or materially changed SwiftUI product screen or flow that needs clear hierarchy, state ownership, and a focused user journey.

Skill by phrypy

IndexedMIT★ 7
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

Use when composing a new or materially changed SwiftUI product screen or flow that needs clear hierarchy, state ownership, and a focused user journey.

Use cases: design

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Secrets
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/swiftui-product-ui

What's inside

Skill name
swiftui-product-ui
Description
Use when composing a new or materially changed SwiftUI product screen or flow that needs clear hierarchy, state ownership, and a focused user journey.
License
MIT
Instructions
60 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# SwiftUI Product UI

The target is product quality, not generic demo UI.

## Core Principles

- preserve the app's existing visual language when one exists
- if there is no strong language yet, pick one intentionally
- optimize for scanability, confidence, and speed
- keep screens calm even when feature-rich

## Owns

- screen hierarchy, primary action, and state presentation
- SwiftUI composition and local state ownership
- product-specific screen flow and content priorities

Use specialist skills for navigation structure, forms, first-run, trust-sensitive settings, adaptive layout, accessibility, motion, or post-build polish. This skill coordinates those concerns; it does not replace them.

## Visual Rules

- one strong primary action per screen
- clear hierarchy before decoration
- spacing should separate meaning, not just fill space
- avoid default-looking stacks with interchangeable cards
- use color semantically, not decoratively

## Product Patterns

- dashboards should answer "what matters right now"
- settings should feel operational, not overwhelming; use `ios-settings-and-data-safety-ux` for sync, restore, permissions, or destructive actions
- onboarding should get users to value quickly
- empty states should teach the next move
- forms should reduce uncertainty before submission

## SwiftUI Composition

- break long bodies into small readable sections
- use dedicated subviews when a section has distinct intent
- avoid computed view helpers that hide too much logic
- keep state ownership obvious

## Polish Checklist

- typography has visible hierarchy
- interactive elements look tappable
- loading, empty, success, and error states exist
- destructive actions are clearly separated
- sheets and navigation destinations feel intentional
- hand off iPhone and iPad adaptation to `ios-adaptive-layout`

## Avoid

- purple-on-white defaults
- glassmorphism as a substitute for hierarchy
- too many equal-weight cards
- over-animated transitions for utility screens
- hiding product risk behind vague button copy

From phrypy/ios-app-playbook, MIT.

More from phrypy/ios-app-playbook

Signals

Stars
7
Forks
2
Open issues
0
Last commit (this folder)
Jun 23, 2026 (4 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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swiftui-product-ui skill. Agent Mart. https://agentmart.dev/skills/phrypy-swiftui-product-ui (last updated 2026-10-24)