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bisimulation-game

Bisimulation game for resilient skill dispersal across AI agents with GF(3) conservation and observational bridge types.

Skill by plurigrid

IndexedMIT★ 70
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/plurigrid-bisimulation-game

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About

Bisimulation game for resilient skill dispersal across AI agents with GF(3) conservation and observational bridge types.

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/bisimulation-game

What's inside

Skill name
bisimulation-game
Description
Bisimulation game for resilient skill dispersal across AI agents with GF(3) conservation and observational bridge types.
License
MIT
Instructions
246 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Bisimulation Game Skill

> *"Two systems are bisimilar if they cannot be distinguished by any observation."*

## Overview

The bisimulation game provides a framework for:
1. **Resilient skill dispersal** across multiple AI agents
2. **GF(3) conservation** during state transitions
3. **Observational bridge types** for version-aware synchronization
4. **Self-rewriting capabilities** via MCP Tasks protocol

## Game Rules

### Players

| Player | Role | Trit | Color |
|--------|------|------|-------|
| Attacker | Tries to distinguish systems | -1 | Blue |
| Defender | Maintains equivalence | +1 | Red |
| Arbiter | Verifies conservation | 0 | Green |

### Moves

```
┌─────────────────────────────────────────────────────────────┐
│  Round n:                                                   │
│                                                             │
│  1. Attacker chooses: system S₁ or S₂                       │
│  2. Attacker makes: transition s₁ →ᵃ s₁'                    │
│  3. Defender responds: matching transition s₂ →ᵃ s₂'        │
│  4. Arbiter verifies: GF(3) conservation                    │
│                                                             │
│  If Defender cannot respond → Attacker wins (distinguishable)│
│  If game continues forever → Defender wins (bisimilar)      │
└─────────────────────────────────────────────────────────────┘
```

## Implementation

### Hy (DiscoHy) Implementation

```hy
;;; bisimulation_game.hy

(import [splitmix_ternary [SplitMixTernary]])

(defclass BisimulationGame []
  (defn __init__ [self system1 system2 seed]
    (setv self.s1 system1
          self.s2 system2
          self.rng (SplitMixTernary seed)
          self.history []))
  
  (defn attacker-move [self choice transition]
    "Attacker chooses system and transition."
    (setv trit (self.rng.next-ternary))
    (.append self.history {:role "attacker" 
                           :choice choice 
                           :transition transition
                           :trit trit})
    trit)
  
  (defn defender-respond [self matching-transition]
    "Defender provides matching transition."
    (setv trit (self.rng.next-ternary))
    (.append self.history {:role "defender"
                           :response matching-transition
                           :trit trit})
    trit)
  
  (defn arbiter-verify [self]
    "Arbiter checks GF(3) conservation."
    (setv recent-trits (lfor m (cut self.history -3 None) (get m "trit")))
    (setv conserved (= (% (sum recent-trits) 3) 0))
    (.append self.history {:role "arbiter" :conserved conserved :trit 0})
    conserved))
```

### DisCoPy Operad Interface

```python
from discopy import *

# Game as operad
class GameOperad:
    def __init__(self):
        self.operations = {}
    
    def register(self, name, dom, cod, rule):
        """Register game operation with GF(3) color."""
        self.operations[name] = Rule(dom, cod, name)
    
    def compose(self, op1, op2):
        """Compose operations preserving GF(3)."""
        trit1 = self.operations[op1].trit
        trit2 = self.operations[op2].trit
        # Result trit balances to 0
        result_trit = (-(trit1 + trit2)) % 3 - 1
        return Rule(
            self.operations[op1].dom,
            self.operations[op2].cod,
            f"{op1};{op2}",
            trit=result_trit
        )

# Define game operations
game = GameOperad()
game.register("attack", Ty("S1", "S2"), Ty("S1'"), lambda: -1)
game.register("defend", Ty("S1'"), Ty("S2'"), lambda: +1)  
game.register("verify", Ty("S1'", "S2'"), Ty("Result"), lambda: 0)
```

## Skill Dispersal Protocol

### 1. Fork Phase (Attacker)

```yaml
fork:

From plurigrid/asi, MIT.

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Stars
70
Forks
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Open issues
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Last commit (this folder)
Dec 26, 2025 (10 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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bisimulation-game skill. Agent Mart. https://agentmart.dev/skills/plurigrid-bisimulation-game (last updated 2026-10-24)