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blender-cinematic-video-factory

Use when creating, parameterizing, previewing, rendering, or troubleshooting polished vertical Blender fluid-cut videos with synchronized procedural sound and…

Skill by ruota

IndexedMIT★ 1
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

Use when creating, parameterizing, previewing, rendering, or troubleshooting polished vertical Blender fluid-cut videos with synchronized procedural sound and reusable physics caches.

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
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Runs as
Python package

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/blender-cinematic-video-factory

What's inside

Skill name
blender-cinematic-video-factory
Description
Use when creating, parameterizing, previewing, rendering, or troubleshooting polished vertical Blender fluid-cut videos with synchronized procedural sound and reusable physics caches.
License
MIT
Compatibility
Blender 5.1.2, Python 3.10+, NumPy, FFmpeg and FFprobe
Metadata
product: Blender Cinematic Video Factory · version: 1.0.0
Instructions
71 lines in SKILL.md · view on GitHub

Before installing

  • Ships executable scripts

Files (34)

  • .env.example
  • CHANGELOG.md
  • LICENSE.md
  • MANIFEST.sha256
  • PRODUCT-SHEET.md
  • QUICKSTART.md
  • README.md
  • SKILL.md
  • SUPPORT.md
  • THIRD_PARTY_NOTICES.md
  • VERSION
  • openai.yaml · agents/
  • variant_comparison.png · assets/
  • install.sh
  • manifest.json
  • README.md · pipeline/
  • config.schema.json · pipeline/
  • amber_gallery.json · pipeline/configs/
  • base.json · pipeline/configs/
  • cobalt_noir.json · pipeline/configs/
  • jade_moon.json · pipeline/configs/
  • ruby_rose.json · pipeline/configs/
  • violet_silver.json · pipeline/configs/
  • generate_variants.py · pipeline/
  • pipeline.py · pipeline/
  • physics.md · references/
  • sound-design.md · references/
  • requirements.txt
  • coherent_fluid_cut_concept.py · scripts/
  • coherent_fluid_cut_event_export.py · scripts/
  • coherent_fluid_cut_production.py · scripts/
  • coherent_fluid_cut_sound_design.py · scripts/
  • render_scene.sh · scripts/
  • validate_package.py · tools/

SKILL.md (first lines)

# Blender Cinematic Video Factory

Create deterministic 9:16 Blender videos from JSON configurations. The supported production template combines a curved glass vessel, a precision cut, Mantaflow liquid overflow, controlled rigid-body petals, and event-synchronized procedural sound.

## Mandatory Workflow

1. Run `python3 pipeline/pipeline.py doctor` and resolve every required check.
2. Run `plan` to inspect cache identity, output location, render profile, and selected encoder.
3. Run `concept` and inspect all four storyboard frames.
4. Continue with `preview --approve-concept` only after explicit concept approval.
5. Inspect all six preview frames, including cut, spill, settle, and glass-release states.
6. Continue with `render --approve-concept --approve-preview` only after explicit motion approval.
7. Run `final` to encode, export evaluated events, generate sound, mux, and execute QA.
8. Report the verified MP4 path and measured loudness/true peak.

Never bypass the approval gates or start a full render from an unapproved concept.

## Production Defaults

- 1080x1920, 30 fps, 450 frames, 15 seconds
- Blender Eevee with 64 final samples
- 720x1280 preview, 16 samples, ray tracing disabled
- APIC Mantaflow with cache manifest and per-hash bake lock
- H.264 `yuv420p`; automatic NVENC selection with `libx264` fallback
- AAC stereo, 48 kHz, event-driven procedural sound
- Black-frame, decode, frame-count, codec, pixel-format, loudness, true-peak, and faststart QA

## Physics Rules

- Render, material, camera, light, audio, and encoding changes must reuse the physics cache.
- Geometry, timing, source, viscosity, solver, mesh, or fluid-resolution changes must produce a new cache signature.
- Never run two first-time bakes for the same signature concurrently.
- Preserve sequential frame evaluation when exporting rigid-body or fluid events.
- Treat fluid contact timing as mesh-sampled rather than per-particle exact.

## Performance Rules

- Use the preview profile for approvals; do not reduce final quality before reviewing preview results.
- Mantaflow and rigid bodies are primarily CPU-bound. Eevee and NVENC use the GPU.
- On one GPU, begin with one render process. Benchmark two processes before increasing concurrency.
- Keep PNG masters until final QA succeeds.
- Use `codec: auto` for portable delivery. Force `h264_nvenc` only on validated NVIDIA systems.

## Supported Files

- `pipeline/pipeline.py`: doctor, planning, approval-gated rendering, cache management, encoding, and QA.
- `pipeline/generate_variants.py`: deterministic visual/audio variant generation without an LLM.
- `pipeline/configs/`: one base template and five production examples.
- `scripts/coherent_fluid_cut_concept.py`: four-frame concept storyboard.
- `scripts/coherent_fluid_cut_production.py`: Mantaflow and rigid-body production scene.
- `scripts/coherent_fluid_cut_event_export.py`: evaluated fluid and collision event export.
- `scripts/coherent_fluid_cut_sound_design.py`: synchronized procedural audio renderer.
- `references/physics.md`: simulation guidance.
- `references/sound-design.md`: event-to-audio guidance.

## Commands

Run from the installed skill directory:

```bash
python3 pipeline/pipeline.py doctor
python3 pipeline/pipeline.py plan pipeline/configs/cobalt_noir.json
python3 pipeline/pipeline.py concept pipeline/configs/cobalt_noir.json
python3 pipeline/pipeline.py preview pipeline/configs/cobalt_noir.json --approve-concept
python3 pipeline/pipeline.py render pipeline/configs/cobalt_noir.json --approve-concept --approve-preview
python3 pipeline/pipeline.py final pipeline/configs/cobalt_noir.json
```

Read `QUICKSTART.md` for installation and `pipeline/README.md` for every configurable performance field.

From ruota/open-sinapseed, MIT.

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Last commit (this folder)
Jul 19, 2026 (3 months ago)

From GitHub (fetched Oct 24, 2026).

Details

Version
1.0.0
License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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blender-cinematic-video-factory skill. Agent Mart. https://agentmart.dev/skills/ruota-blender-cinematic-video-factory (last updated 2026-10-24)