blender-cinematic-video-factory
Use when creating, parameterizing, previewing, rendering, or troubleshooting polished vertical Blender fluid-cut videos with synchronized procedural sound and…
Skill by ruota
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
- Runs as
- Python package
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/blender-cinematic-video-factory
What's inside
- Skill name
blender-cinematic-video-factory- Description
- Use when creating, parameterizing, previewing, rendering, or troubleshooting polished vertical Blender fluid-cut videos with synchronized procedural sound and reusable physics caches.
- License
- MIT
- Compatibility
- Blender 5.1.2, Python 3.10+, NumPy, FFmpeg and FFprobe
- Metadata
- product: Blender Cinematic Video Factory · version: 1.0.0
- Instructions
- 71 lines in SKILL.md · view on GitHub
Before installing
- Ships executable scripts
Files (34)
- .env.example
- CHANGELOG.md
- LICENSE.md
- MANIFEST.sha256
- PRODUCT-SHEET.md
- QUICKSTART.md
- README.md
- SKILL.md
- SUPPORT.md
- THIRD_PARTY_NOTICES.md
- VERSION
- openai.yaml · agents/
- variant_comparison.png · assets/
- install.sh
- manifest.json
- README.md · pipeline/
- config.schema.json · pipeline/
- amber_gallery.json · pipeline/configs/
- base.json · pipeline/configs/
- cobalt_noir.json · pipeline/configs/
- jade_moon.json · pipeline/configs/
- ruby_rose.json · pipeline/configs/
- violet_silver.json · pipeline/configs/
- generate_variants.py · pipeline/
- pipeline.py · pipeline/
- physics.md · references/
- sound-design.md · references/
- requirements.txt
- coherent_fluid_cut_concept.py · scripts/
- coherent_fluid_cut_event_export.py · scripts/
- coherent_fluid_cut_production.py · scripts/
- coherent_fluid_cut_sound_design.py · scripts/
- render_scene.sh · scripts/
- validate_package.py · tools/
SKILL.md (first lines)
# Blender Cinematic Video Factory Create deterministic 9:16 Blender videos from JSON configurations. The supported production template combines a curved glass vessel, a precision cut, Mantaflow liquid overflow, controlled rigid-body petals, and event-synchronized procedural sound. ## Mandatory Workflow 1. Run `python3 pipeline/pipeline.py doctor` and resolve every required check. 2. Run `plan` to inspect cache identity, output location, render profile, and selected encoder. 3. Run `concept` and inspect all four storyboard frames. 4. Continue with `preview --approve-concept` only after explicit concept approval. 5. Inspect all six preview frames, including cut, spill, settle, and glass-release states. 6. Continue with `render --approve-concept --approve-preview` only after explicit motion approval. 7. Run `final` to encode, export evaluated events, generate sound, mux, and execute QA. 8. Report the verified MP4 path and measured loudness/true peak. Never bypass the approval gates or start a full render from an unapproved concept. ## Production Defaults - 1080x1920, 30 fps, 450 frames, 15 seconds - Blender Eevee with 64 final samples - 720x1280 preview, 16 samples, ray tracing disabled - APIC Mantaflow with cache manifest and per-hash bake lock - H.264 `yuv420p`; automatic NVENC selection with `libx264` fallback - AAC stereo, 48 kHz, event-driven procedural sound - Black-frame, decode, frame-count, codec, pixel-format, loudness, true-peak, and faststart QA ## Physics Rules - Render, material, camera, light, audio, and encoding changes must reuse the physics cache. - Geometry, timing, source, viscosity, solver, mesh, or fluid-resolution changes must produce a new cache signature. - Never run two first-time bakes for the same signature concurrently. - Preserve sequential frame evaluation when exporting rigid-body or fluid events. - Treat fluid contact timing as mesh-sampled rather than per-particle exact. ## Performance Rules - Use the preview profile for approvals; do not reduce final quality before reviewing preview results. - Mantaflow and rigid bodies are primarily CPU-bound. Eevee and NVENC use the GPU. - On one GPU, begin with one render process. Benchmark two processes before increasing concurrency. - Keep PNG masters until final QA succeeds. - Use `codec: auto` for portable delivery. Force `h264_nvenc` only on validated NVIDIA systems. ## Supported Files - `pipeline/pipeline.py`: doctor, planning, approval-gated rendering, cache management, encoding, and QA. - `pipeline/generate_variants.py`: deterministic visual/audio variant generation without an LLM. - `pipeline/configs/`: one base template and five production examples. - `scripts/coherent_fluid_cut_concept.py`: four-frame concept storyboard. - `scripts/coherent_fluid_cut_production.py`: Mantaflow and rigid-body production scene. - `scripts/coherent_fluid_cut_event_export.py`: evaluated fluid and collision event export. - `scripts/coherent_fluid_cut_sound_design.py`: synchronized procedural audio renderer. - `references/physics.md`: simulation guidance. - `references/sound-design.md`: event-to-audio guidance. ## Commands Run from the installed skill directory: ```bash python3 pipeline/pipeline.py doctor python3 pipeline/pipeline.py plan pipeline/configs/cobalt_noir.json python3 pipeline/pipeline.py concept pipeline/configs/cobalt_noir.json python3 pipeline/pipeline.py preview pipeline/configs/cobalt_noir.json --approve-concept python3 pipeline/pipeline.py render pipeline/configs/cobalt_noir.json --approve-concept --approve-preview python3 pipeline/pipeline.py final pipeline/configs/cobalt_noir.json ``` Read `QUICKSTART.md` for installation and `pipeline/README.md` for every configurable performance field.
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Signals
- Stars
- 1
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Jul 19, 2026 (3 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- Version
- 1.0.0
- License
- MIT
- Repository
- github.com/ruota/open-sinapseed
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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blender-cinematic-video-factory skill. Agent Mart. https://agentmart.dev/skills/ruota-blender-cinematic-video-factory (last updated 2026-10-24)