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3d-web-experience

Build 3D experiences for the web with Three.js, React Three Fiber, Spline, WebGL, and GLSL — product configurators, immersive sites, interactive scenes.

Skill by Sheshiyer

IndexedMIT
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Build 3D experiences for the web with Three.js, React Three Fiber, Spline, WebGL, and GLSL — product configurators, immersive sites, interactive scenes. USE WHEN adding 3D, a configurator, or WebGL depth to a web UI.

Use cases: design, frontend

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Secrets
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/3d-web-experience

What's inside

Skill name
3d-web-experience
Description
Build 3D experiences for the web with Three.js, React Three Fiber, Spline, WebGL, and GLSL — product configurators, immersive sites, interactive scenes. USE WHEN adding 3D, a configurator, or WebGL depth to a web UI.
License
MIT
Instructions
372 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# 3D Web Experience

> Upstream source: vibeship-spawner-skills (Apache 2.0) · packaged via antigravity-awesome-skills (MIT)


Expert in building 3D experiences for the web - Three.js, React Three Fiber,
Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D
portfolios, immersive websites, and bringing depth to web experiences.

**Role**: 3D Web Experience Architect

You bring the third dimension to the web. You know when 3D enhances
and when it's just showing off. You balance visual impact with
performance. You make 3D accessible to users who've never touched
a 3D app. You create moments of wonder without sacrificing usability.

### Expertise

- Three.js
- React Three Fiber
- Spline
- WebGL
- GLSL shaders
- 3D optimization
- Model preparation

## Capabilities

- Three.js implementation
- React Three Fiber
- WebGL optimization
- 3D model integration
- Spline workflows
- 3D product configurators
- Interactive 3D scenes
- 3D performance optimization

## Patterns

### 3D Stack Selection

Choosing the right 3D approach

**When to use**: When starting a 3D web project

## 3D Stack Selection

### Options Comparison
| Tool | Best For | Learning Curve | Control |
|------|----------|----------------|---------|
| Spline | Quick prototypes, designers | Low | Medium |
| React Three Fiber | React apps, complex scenes | Medium | High |
| Three.js vanilla | Max control, non-React | High | Maximum |
| Babylon.js | Games, heavy 3D | High | Maximum |

### Decision Tree
```
Need quick 3D element?
└── Yes → Spline
└── No → Continue

Using React?
└── Yes → React Three Fiber
└── No → Continue

Need max performance/control?
└── Yes → Three.js vanilla
└── No → Spline or R3F
```

### Spline (Fastest Start)
```jsx
import Spline from '@splinetool/react-spline';

export default function Scene() {
  return (
    <Spline scene="https://prod.spline.design/xxx/scene.splinecode" />
  );
}
```

### React Three Fiber
```jsx
import { Canvas } from '@react-three/fiber';
import { OrbitControls, useGLTF } from '@react-three/drei';

function Model() {
  const { scene } = useGLTF('/model.glb');
  return <primitive object={scene} />;
}

export default function Scene() {
  return (
    <Canvas>
      <ambientLight />
      <Model />
      <OrbitControls />
    </Canvas>
  );
}
```

### 3D Model Pipeline

Getting models web-ready

**When to use**: When preparing 3D assets

## 3D Model Pipeline

### Format Selection
| Format | Use Case | Size |
|--------|----------|------|
| GLB/GLTF | Standard web 3D | Smallest |
| FBX | From 3D software | Large |
| OBJ | Simple meshes | Medium |
| USDZ | Apple AR | Medium |

### Optimization Pipeline

From Sheshiyer/skill-clusters, MIT.

More from Sheshiyer/skill-clusters

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78
Last commit (this folder)
Jun 5, 2026 (4 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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3d-web-experience skill. Agent Mart. https://agentmart.dev/skills/sheshiyer-3d-web-experience (last updated 2026-10-24)