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faction-system

Use when designing factions, sects, families, companies, agencies, organizations, camps, rivals, or political power structures.

Skill by Smith-106

IndexedMIT
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

Use when designing factions, sects, families, companies, agencies, organizations, camps, rivals, or political power structures.

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What's inside

Skill name
faction-system
Description
Use when designing factions, sects, families, companies, agencies, organizations, camps, rivals, or political power structures.
License
MIT
Instructions
33 lines in SKILL.md · view on GitHub

Files (2)

  • SKILL.md
  • test-prompts.json

SKILL.md (first lines)

# 势力系统

## 适用范围

门派、家族、公司、官方机构、地下组织、反派阵营、宫廷、宗门。

输出势力、组织、阵营文件时必须遵循上级目录的 `SETTING_PROFILE_STANDARD.md`,重点写清势力目标、资源来源、内部矛盾、外部关系、代表人物和剧情功能。

## 设计清单

1. 势力目标:它当前最想得到什么。
2. 资源来源:金钱、武力、情报、人脉、地盘、制度、技术。
3. 内部矛盾:继承权、派系、利益差、理念差。
4. 外部对手:竞争、合作、互相利用或仇恨。
5. 主角关系:加入、利用、反抗、被追杀、继承因果。
6. 剧情功能:提供资源、压力、试炼、反转、伏笔或升级通道。
7. 更新记录:势力立场或资源变化必须记录。

## 章纲要求

- 势力登场必须推动一个核心事件。
- 势力要有代表人物和可见行动。
- 不要连续刷同类势力事件,至少保留节奏变化。

## 文件要求

- 独立势力默认输出到 `设定/势力/{势力名}.md`。
- 组织型势力也可输出到 `设定/组织/{组织名}.md`。
- 势力不能只有名字,必须有目标、资源和代表人物。

From Smith-106/niko-buddy, MIT.

Signals

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Last commit (this folder)
Aug 30, 2026 (2 months ago)
Last release
Oct 24, 2026 (7 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

faction-system skill. Agent Mart. https://agentmart.dev/skills/smith-106-faction-system (last updated 2026-10-24)