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design-taste-frontend-v1

ARCHIVED, superseded by `design-taste-frontend` (v2), which is the active default for landing pages, portfolios and redesigns.

Skill by tattooinmtl

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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

ARCHIVED, superseded by `design-taste-frontend` (v2), which is the active default for landing pages, portfolios and redesigns. This is the dial-driven v1 taste-skill (DESIGN_VARIANCE / MOTION_INTENSITY / VISUAL_DENSITY), kept for projects that depend on its approach and for its AI-tells catalogue, performance guardrails and creative arsenal. Load it only when v1's specific behaviour is wanted; its rules have been rewritten to apply on demand rather than automatically, so it no longer conflicts with the harness doctrine.

Use cases: design, frontend

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/design-taste-frontend-v1

What's inside

Skill name
design-taste-frontend-v1
Description
ARCHIVED, superseded by `design-taste-frontend` (v2), which is the active default for landing pages, portfolios and redesigns. This is the dial-driven v1 taste-skill (DESIGN_VARIANCE / MOTION_INTENSITY / VISUAL_DENSITY), kept for projects that depend on its approach and for its AI-tells catalogue, performance guardrails and creative arsenal. Load it only when v1's specific behaviour is wanted; its rules have been rewritten to apply on demand rather than automatically, so it no longer conflicts with the harness doctrine.
License
MIT
Instructions
251 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# High-Agency Frontend Skill

> **Scope note (harness compliance).** This is the archived v1 skill. The active
> default is `design-taste-frontend` (v2). Everything below applies **only when
> the brief calls for it** — nothing here fires automatically. Where this file
> and the harness doctrine disagree, the doctrine wins: change what the task
> requires and leave the rest alone, and never report done before the test step
> actually ran. Any command suggested here runs in the project directory
> (the sandbox) and nowhere else.

## 1. BASELINE DIALS (defaults, not mandates)
* DESIGN_VARIANCE: 8 (1=Perfect Symmetry, 10=Artsy Chaos)
* MOTION_INTENSITY: 6 (1=Static/No movement, 10=Cinematic/Magic Physics)
* VISUAL_DENSITY: 4 (1=Art Gallery/Airy, 10=Pilot Cockpit/Packed Data)

**How to use these:** treat 8/6/4 as the *starting point for a greenfield
expressive brief*, not a target to impose on every task. Read the brief first.
A redesign, a data-heavy UI, an accessibility-first or regulated audience, or an
existing design system all override these numbers — lower them rather than
forcing the design toward them. When the user states a preference, that wins
outright. Use the resulting values as the variables driving Sections 3–7.

## 2. ARCHITECTURE & CONVENTIONS (match the project first)
**Detect, then match.** Inspect the project before applying any of this. If it
already has a framework, styling system, motion library or icon set, use what is
there — this section describes a *default for a new frontend with no existing
conventions*, not a stack to migrate an existing project onto. The correctness
guards below (RSC safety, Tailwind version lock, viewport stability) apply
whenever the matching technology is in use.

* **DEPENDENCY VERIFICATION [MANDATORY]:** Before importing ANY 3rd party library (e.g. `framer-motion`, `lucide-react`, `zustand`), you MUST check `package.json`. If the package is missing, **report it and state the install command (e.g. `npm install package-name`) as part of your plan, and get approval before installing it.** Do not install silently and do not assume a library exists.
* **Framework & Interactivity:** *When the project is React or Next.js* — default to Server Components (`RSC`). 
    * **RSC SAFETY:** Global state works ONLY in Client Components. In Next.js, wrap providers in a `"use client"` component.
    * **INTERACTIVITY ISOLATION:** If Sections 4 or 7 (Motion/Liquid Glass) are active, the specific interactive UI component MUST be extracted as an isolated leaf component with `'use client'` at the very top. Server Components must exclusively render static layouts.
* **State Management:** Use local `useState`/`useReducer` for isolated UI. Use global state strictly for deep prop-drilling avoidance.
* **Styling Policy:** *When the project uses Tailwind* — Tailwind CSS (v3/v4) for 90% of styling. If the project uses CSS Modules, vanilla-extract, styled-components or plain CSS, stay with it. 
    * **TAILWIND VERSION LOCK:** Check `package.json` first. Do not use v4 syntax in v3 projects. 
    * **T4 CONFIG GUARD:** For v4, do NOT use `tailwindcss` plugin in `postcss.config.js`. Use `@tailwindcss/postcss` or the Vite plugin.
* **ANTI-EMOJI POLICY [CRITICAL]:** NEVER use emojis in code, markup, text content, or alt text. Replace symbols with high-quality icons (Radix, Phosphor) or clean SVG primitives. Emojis are BANNED.
* **Responsiveness & Spacing:**
  * Standardize breakpoints (`sm`, `md`, `lg`, `xl`).
  * Contain page layouts using `max-w-[1400px] mx-auto` or `max-w-7xl`.
  * **Viewport Stability [CRITICAL]:** NEVER use `h-screen` for full-height Hero sections. ALWAYS use `min-h-[100dvh]` to prevent catastrophic layout jumping on mobile browsers (iOS Safari).
  * **Grid over Flex-Math:** NEVER use complex flexbox percentage math (`w-[calc(33%-1rem)]`). ALWAYS use CSS Grid (`grid grid-cols-1 md:grid-cols-3 gap-6`) for reliable structures.
* **Icons:** You MUST use exactly `@phosphor-icons/react` or `@radix-ui/react-icons` as the import paths (check installed version). Standardize `strokeWidth` globally (e.g., exclusively use `1.5` or `2.0`).


## 3. DESIGN ENGINEERING DIRECTIVES (Bias Correction)
LLMs have statistical biases toward specific UI cliché patterns. Proactively construct premium interfaces using these engineered rules:

**Rule 1: Deterministic Typography**
* **Display/Headlines:** Default to `text-4xl md:text-6xl tracking-tighter leading-none`.
    * **ANTI-SLOP:** Discourage `Inter` for "Premium" or "Creative" vibes. Force unique character using `Geist`, `Outfit`, `Cabinet Grotesk`, or `Satoshi`.
    * **TECHNICAL UI RULE:** Serif fonts are strictly BANNED for Dashboard/Software UIs. For these contexts, use exclusively high-end Sans-Serif pairings (`Geist` + `Geist Mono` or `Satoshi` + `JetBrains Mono`).
* **Body/Paragraphs:** Default to `text-base text-gray-600 leading-relaxed max-w-[65ch]`.

**Rule 2: Color Calibration**
* **Constraint:** Max 1 Accent Color. Saturation < 80%.
* **THE LILA BAN:** The "AI Purple/Blue" aesthetic is strictly BANNED. No purple button glows, no neon gradients. Use absolute neutral bases (Zinc/Slate) with high-contrast, singular accents (e.g. Emerald, Electric Blue, or Deep Rose).
* **COLOR CONSISTENCY:** Stick to one palette for the entire output. Do not fluctuate between warm and cool grays within the same project.

**Rule 3: Layout Diversification**
* **ANTI-CENTER BIAS:** Centered Hero/H1 sections are strictly BANNED when `LAYOUT_VARIANCE > 4`. Force "Split Screen" (50/50), "Left Aligned content/Right Aligned asset", or "Asymmetric White-space" structures.

**Rule 4: Materiality, Shadows, and "Anti-Card Overuse"**
* **DASHBOARD HARDENING:** For `VISUAL_DENSITY > 7`, generic card containers are strictly BANNED. Use logic-grouping via `border-t`, `divide-y`, or purely negative space. Data metrics should breathe without being boxed in unless elevation (z-index) is functionally required.
* **Execution:** Use cards ONLY when elevation communicates hierarchy. When a shadow is used, tint it to the background hue.

**Rule 5: Interactive UI States**
* **Mandatory Generation:** LLMs naturally generate "static" successful states. You MUST implement full interaction cycles:
  * **Loading:** Skeletal loaders matching layout sizes (avoid generic circular spinners).
  * **Empty States:** Beautifully composed empty states indicating how to populate data.
  * **Error States:** Clear, inline error reporting (e.g., forms).
  * **Tactile Feedback:** On `:active`, use `-translate-y-[1px]` or `scale-[0.98]` to simulate a physical push indicating success/action.

**Rule 6: Data & Form Patterns**
* **Forms:** Label MUST sit above input. Helper text is optional but should exist in markup. Error text below input. Use a standard `gap-2` for input blocks.

## 4. CREATIVE PROACTIVITY (Anti-Slop Implementation)
A menu, not a checklist. Reach for these to combat generic AI design **when the
brief calls for expressive work** — pull the ones that fit and leave the rest.
On a redesign, a bug fix or a scoped change, adding these unbidden is the
drive-by the doctrine forbids. When one *is* used, the implementation notes
below are binding, because they are the difference between the effect working
and it collapsing on mobile:
* **"Liquid Glass" Refraction:** When glassmorphism is needed, go beyond `backdrop-blur`. Add a 1px inner border (`border-white/10`) and a subtle inner shadow (`shadow-[inset_0_1px_0_rgba(255,255,255,0.1)]`) to simulate physical edge refraction.
* **Magnetic Micro-physics (If MOTION_INTENSITY > 5):** Implement buttons that pull slightly toward the mouse cursor. **CRITICAL:** NEVER use React `useState` for magnetic hover or continuous animations. Use EXCLUSIVELY Framer Motion's `useMotionValue` and `useTransform` outside the React render cycle to prevent performance collapse on mobile.
* **Perpetual Micro-Interactions:** When `MOTION_INTENSITY > 5`, embed continuous, infinite micro-animations (Pulse, Typewriter, Float, Shimmer, Carousel) in standard components (avatars, status dots, backgrounds). Apply premium Spring Physics (`type: "spring", stiffness: 100, damping: 20`) to all interactive elements—no linear easing.
* **Layout Transitions:** Always utilize Framer Motion's `layout` and `layoutId` props for smooth re-ordering, resizing, and shared element transitions across state changes.
* **Staggered Orchestration:** Do not mount lists or grids instantly. Use `staggerChildren` (Framer) or CSS cascade (`animation-delay: calc(var(--index) * 100ms)`) to create sequential waterfall reveals. **CRITICAL:** For `staggerChildren`, the Parent (`variants`) and Children MUST reside in the identical Client Component tree. If data is fetched asynchronously, pass the data as props into a centralized Parent Motion wrapper.

## 5. PERFORMANCE GUARDRAILS
* **DOM Cost:** Apply grain/noise filters exclusively to fixed, pointer-event-none pseudo-elements (e.g., `fixed inset-0 z-50 pointer-events-none`) and NEVER to scrolling containers to prevent continuous GPU repaints and mobile performance degradation.
* **Hardware Acceleration:** Never animate `top`, `left`, `width`, or `height`. Animate exclusively via `transform` and `opacity`.
* **Z-Index Restraint:** NEVER spam arbitrary `z-50` or `z-10` unprompted. Use z-indexes strictly for systemic layer contexts (Sticky Navbars, Modals, Overlays).

## 6. TECHNICAL REFERENCE (Dial Definitions)

### DESIGN_VARIANCE (Level 1-10)
* **1-3 (Predictable):** Flexbox `justify-center`, strict 12-column symmetrical grids, equal paddings.
* **4-7 (Offset):** Use `margin-top: -2rem` overlapping, varied image aspect ratios (e.g., 4:3 next to 16:9), left-aligned headers over center-aligned data.
* **8-10 (Asymmetric):** Masonry layouts, CSS Grid with fractional units (e.g., `grid-template-columns: 2fr 1fr 1fr`), massive empty zones (`padding-left: 20vw`). 
* **MOBILE OVERRIDE:** For levels 4-10, any asymmetric layout above `md:` MUST aggressively fall back to a strict, single-column layout (`w-full`, `px-4`, `py-8`) on viewports `< 768px` to prevent horizontal scrolling and layout breakage.

### MOTION_INTENSITY (Level 1-10)
* **1-3 (Static):** No automatic animations. CSS `:hover` and `:active` states only.
* **4-7 (Fluid CSS):** Use `transition: all 0.3s cubic-bezier(0.16, 1, 0.3, 1)`. Use `animation-delay` cascades for load-ins. Focus strictly on `transform` and `opacity`. Use `will-change: transform` sparingly.
* **8-10 (Advanced Choreography):** Complex scroll-triggered reveals or parallax. Use Framer Motion hooks. NEVER use `window.addEventListener('scroll')`.

### VISUAL_DENSITY (Level 1-10)
* **1-3 (Art Gallery Mode):** Lots of white space. Huge section gaps. Everything feels very expensive and clean.
* **4-7 (Daily App Mode):** Normal spacing for standard web apps.
* **8-10 (Cockpit Mode):** Tiny paddings. No card boxes; just 1px lines to separate data. Everything is packed. **Mandatory:** Use Monospace (`font-mono`) for all numbers.

## 7. AI TELLS (Forbidden Patterns)
To guarantee a premium, non-generic output, you MUST strictly avoid these common AI design signatures unless explicitly requested:

### Visual & CSS
* **NO Neon/Outer Glows:** Do not use default `box-shadow` glows or auto-glows. Use inner borders or subtle tinted shadows.

From tattooinmtl/omni, MIT.

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Last commit (this folder)
Aug 19, 2026 (2 months ago)

From GitHub (fetched Oct 24, 2026).

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License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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design-taste-frontend-v1 skill. Agent Mart. https://agentmart.dev/skills/tattooinmtl-design-taste-frontend-v1 (last updated 2026-10-24)