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audio-engineering-principles

Use for real-time audio code safety, determinism, and numeric hygiene.

Skill by viniciuscs84

IndexedMIT
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

Use for real-time audio code safety, determinism, and numeric hygiene. Required foundation for DSP, audio analysis, audio systems, and JUCE work. Not for game-audio middleware or ffmpeg/video tasks.

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/audio-engineering-principles

What's inside

Skill name
audio-engineering-principles
Description
Use for real-time audio code safety, determinism, and numeric hygiene. Required foundation for DSP, audio analysis, audio systems, and JUCE work. Not for game-audio middleware or ffmpeg/video tasks.
License
MIT
Instructions
87 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

## Purpose
Defines invariant engineering standards for any audio-related code.

This skill must be followed by:
- DSP Algorithms
- Audio Analysis
- Audio Systems
- JUCE Integration

---

## Real-Time Safety Rules

When executing on an audio thread:

- NO heap allocation
- NO locks or mutexes
- NO logging or console IO
- NO file IO
- NO syscalls
- NO exceptions
- NO dynamic container resizing
- NO blocking calls of any kind

Preallocate in initialization / prepare phase.

Use:
- Fixed-size buffers
- Lock-free queues
- Atomics
- Ring buffers

---

## Determinism

- Algorithms must be deterministic unless explicitly stochastic.
- Provide reproducible test vectors.
- Use stable floating-point operations.
- Avoid undefined behavior.

---

## Numeric Hygiene

- Handle denormals (flush-to-zero).
- Avoid DC offset accumulation.
- Prevent clipping unless intentional.
- Maintain proper gain staging.
- Handle multi-channel consistently.

---

## Performance Mindset

Always document:
- Big-O complexity
- Memory usage
- Allocation behavior
- Vectorization opportunities
- Cache friendliness

---

## Output Contract

For audio requests, respond with:

1. Design summary (thread model + constraints)
2. Public API
3. Implementation
4. Tests (offline or RT-safe)
5. Performance notes
6. Edge cases

---

## Scope Guardrails

Do NOT:
- Provide DRM cracking strategies
- Provide vendor NDA content
- Paste proprietary SDK code

Prefer open implementations and known references.

From viniciuscs84/sdd-toolkit, MIT.

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Last commit (this folder)
May 30, 2026 (5 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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audio-engineering-principles skill. Agent Mart. https://agentmart.dev/skills/viniciuscs84-audio-engineering-principles (last updated 2026-10-24)