audio-engineering-principles
Use for real-time audio code safety, determinism, and numeric hygiene.
Skill by viniciuscs84
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/audio-engineering-principles
What's inside
- Skill name
audio-engineering-principles- Description
- Use for real-time audio code safety, determinism, and numeric hygiene. Required foundation for DSP, audio analysis, audio systems, and JUCE work. Not for game-audio middleware or ffmpeg/video tasks.
- License
- MIT
- Instructions
- 87 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
## Purpose Defines invariant engineering standards for any audio-related code. This skill must be followed by: - DSP Algorithms - Audio Analysis - Audio Systems - JUCE Integration --- ## Real-Time Safety Rules When executing on an audio thread: - NO heap allocation - NO locks or mutexes - NO logging or console IO - NO file IO - NO syscalls - NO exceptions - NO dynamic container resizing - NO blocking calls of any kind Preallocate in initialization / prepare phase. Use: - Fixed-size buffers - Lock-free queues - Atomics - Ring buffers --- ## Determinism - Algorithms must be deterministic unless explicitly stochastic. - Provide reproducible test vectors. - Use stable floating-point operations. - Avoid undefined behavior. --- ## Numeric Hygiene - Handle denormals (flush-to-zero). - Avoid DC offset accumulation. - Prevent clipping unless intentional. - Maintain proper gain staging. - Handle multi-channel consistently. --- ## Performance Mindset Always document: - Big-O complexity - Memory usage - Allocation behavior - Vectorization opportunities - Cache friendliness --- ## Output Contract For audio requests, respond with: 1. Design summary (thread model + constraints) 2. Public API 3. Implementation 4. Tests (offline or RT-safe) 5. Performance notes 6. Edge cases --- ## Scope Guardrails Do NOT: - Provide DRM cracking strategies - Provide vendor NDA content - Paste proprietary SDK code Prefer open implementations and known references.
From viniciuscs84/sdd-toolkit, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- May 30, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/viniciuscs84/sdd-toolkit
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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audio-engineering-principles skill. Agent Mart. https://agentmart.dev/skills/viniciuscs84-audio-engineering-principles (last updated 2026-10-24)