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pojia-game-security

Defensive game security and cheat research covering external and internal cheat architecture, trainers, memory tampering, ESP/overlay, aim automation…

Skill by z91772524-ai

IndexedMIT★ 77
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

Defensive game security and cheat research covering external and internal cheat architecture, trainers, memory tampering, ESP/overlay, aim automation, injection and hooks, packet manipulation, asset/config modification, anti-cheat telemetry, integrity, server authority, Unity IL2CPP, Unreal, incident analysis, and detection validation. Use when Codex receives a game binary, cheat sample, anti-cheat design, suspicious telemetry, memory offsets, hooks, overlays, player reports, or needs to understand how game abuse works in order to detect, reproduce in a lab, harden, or investigate it.

Use cases: design, backend, security, research

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Permissions

What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found
Runs as
Python package

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/pojia-game-security

What's inside

Skill name
pojia-game-security
Description
Defensive game security and cheat research covering external and internal cheat architecture, trainers, memory tampering, ESP/overlay, aim automation, injection and hooks, packet manipulation, asset/config modification, anti-cheat telemetry, integrity, server authority, Unity IL2CPP, Unreal, incident analysis, and detection validation. Use when Codex receives a game binary, cheat sample, anti-cheat design, suspicious telemetry, memory offsets, hooks, overlays, player reports, or needs to understand how game abuse works in order to detect, reproduce in a lab, harden, or investigate it.
License
MIT
Instructions
29 lines in SKILL.md · view on GitHub

Before installing

  • Ships executable scripts

Files (8)

  • SKILL.md
  • openai.yaml · agents/
  • anti-cheat-design.md · references/
  • cheat-architecture.md · references/
  • engine-security.md · references/
  • incident-analysis.md · references/
  • integrity_manifest.py · scripts/
  • telemetry_analyze.py · scripts/

SKILL.md (first lines)

# Pojia Game Security

Analyze the abuse path from trust boundary to observable behavior, then implement detection and hardening.

## Start

1. Identify engine, platform, architecture, network model, authoritative state, anti-cheat components, and available artifacts.
2. Classify the technique: external memory, injected/internal, input automation, overlay/ESP, runtime patch, packet/protocol, asset/config, kernel/driver, DMA/hardware, or account/economy abuse.
3. Map required access, modified state, data sources, persistence/lifecycle, and observable artifacts.
4. Reproduce only the minimum behavior needed to validate detection or a defensive hypothesis.

## Select references

- Cheat categories, data flows, and observables: read `references/cheat-architecture.md`.
- Anti-cheat architecture and control placement: read `references/anti-cheat-design.md`.
- Unity/IL2CPP and Unreal analysis: read `references/engine-security.md`.
- Investigation and evidence: read `references/incident-analysis.md`.

## Tools

- Use `scripts/integrity_manifest.py` to create or verify signed-off file hash manifests.
- Use `scripts/telemetry_analyze.py` to summarize player/input telemetry and flag explainable anomaly indicators.
- Combine with `$pojia-reverse`, `$pojia-memory`, and `$pojia-lab` for binaries, runtime state, and evidence handling.

## Deliver

Return the technique classification, trust-boundary failure, required capabilities, observables, reproduction harness, integrity/telemetry checks, false-positive considerations, mitigations, and retest plan. Separate a detection hypothesis from a confirmed cheat artifact.

From z91772524-ai/pojia-next-mac, MIT.

More from z91772524-ai/pojia-next-mac

Signals

Stars
77
Forks
12
Open issues
0
Last commit (this folder)
Sep 28, 2026 (1 month ago)
Last release
Oct 10, 2026 (21 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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pojia-game-security skill. Agent Mart. https://agentmart.dev/skills/z91772524-ai-pojia-game-security (last updated 2026-10-24)