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canvas-page-popup-bootstrap

Safely create or inspect new Cocos page, popup, or HUD canvas entries with canonical entry paths, parent and flow wiring, and authored-source guardrails.

Skill by FunplayAI

IndexedMIT★ 10
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/funplayai-canvas-page-popup-bootstrap

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Safely create or inspect new Cocos page, popup, or HUD canvas entries with canonical entry paths, parent and flow wiring, and authored-source guardrails.

Use cases: design

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Secrets
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Install scripts
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Runs as
Node.js package

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/canvas-page-popup-bootstrap

What's inside

Skill name
canvas-page-popup-bootstrap
Description
Safely create or inspect new Cocos page, popup, or HUD canvas entries with canonical entry paths, parent and flow wiring, and authored-source guardrails.
License
MIT
Instructions
48 lines in SKILL.md · view on GitHub

Before installing

  • Ships executable scripts

Agent Skills spec issues

  • files: referenced but missing: assets/main.scene

Files (2)

  • SKILL.md
  • validate-canvas-entry.mjs · scripts/

SKILL.md (first lines)

# Canvas Page Popup Bootstrap

Use this skill for narrow Cocos canvas entry work: creating or validating a new `page:*`, `popup:*`, or `hud:*` node and wiring parent/flow truth. It is not a whole new-game workflow and it is not for retrofitting existing UI nodes.

## Canonical Shape

For a page:

- `id`: `page:<leaf>`
- `type`: `page`
- `title`: user-facing title
- `entry`: `assets/ui/pages/<leaf>/<leaf>.prefab`

For a popup:

- `id`: `popup:<leaf>`
- `type`: `popup`
- `title`: user-facing title
- `entry`: `assets/ui/popups/<leaf>/<leaf>.prefab`
- `parent_id`: canonical host page id

For a HUD:

- `id`: `hud:<leaf>`
- `type`: `hud`
- `entry`: established HUD prefab path

## Workflow

1. Classify the request as new page, new popup, new HUD, flow wiring only, or visibility troubleshooting.
2. Prefer the project or daemon structure API when available. If no structure API exists, edit canvas files only when you can mirror all required artifacts safely.
3. Validate the canvas entry:

```bash
node <path-to-this-skill>/scripts/validate-canvas-entry.mjs canvas/canvas.json page:shop
```

4. Keep `parent_id` and `flow.edges` separate. Parent is structure ownership; flow edges are user-visible navigation/opening relationships.
5. If prefab content is touched, use Cocos authoring tools with save/reload proof. Do not hand-edit `.prefab` or `.scene` JSON.

## Guardrails

- `entry` must point to authored page/popup/HUD source, not `assets/main.scene` or generated runtime scenes.
- A canvas node existing does not prove the prefab is authored or visible.
- Do not use this skill for existing-node button/image retrofit; use `cocos-ui-node-retrofit`.
- If the authoritative Cocos/canvas tools are unavailable, report the blocker instead of guessing serialized internals.

From FunplayAI/funplay-skill, MIT.

More from FunplayAI/funplay-skill

Signals

Stars
10
Forks
2
Open issues
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Last commit (this folder)
Jun 2, 2026 (5 months ago)
Last release
May 22, 2026 (5 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

canvas-page-popup-bootstrap skill. Agent Mart. https://agentmart.dev/skills/funplayai-canvas-page-popup-bootstrap (last updated 2026-10-24)