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game-ui-asset-brief

Build a compact game UI asset brief with generation prompts, asset roles, cutout requirements, and validation checks for backgrounds, buttons, panels, icons…

Skill by FunplayAI

IndexedMIT★ 10
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/funplayai-game-ui-asset-brief

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Build a compact game UI asset brief with generation prompts, asset roles, cutout requirements, and validation checks for backgrounds, buttons, panels, icons, HUD pieces, and logo treatments.

Use cases: design

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found
Runs as
Node.js package

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/game-ui-asset-brief

What's inside

Skill name
game-ui-asset-brief
Description
Build a compact game UI asset brief with generation prompts, asset roles, cutout requirements, and validation checks for backgrounds, buttons, panels, icons, HUD pieces, and logo treatments.
License
MIT
Instructions
35 lines in SKILL.md · view on GitHub

Before installing

  • Ships executable scripts

Files (2)

  • SKILL.md
  • build-brief.mjs · scripts/

SKILL.md (first lines)

# Game UI Asset Brief

Use this skill when the user wants game UI assets such as a background, button skin, panel, HUD badge, icon set, title logo, or a cohesive UI kit.

This skill does not require a specific design tool. It outputs asset prompts and processing requirements that can be handed to an image generator, cutout workflow, sprite splitter, or engine import flow.

## Workflow

1. Run the bundled brief builder:

```bash
node <path-to-this-skill>/scripts/build-brief.mjs --style "<art direction>" --asset background --asset button_skin --asset panel
```

2. Generate assets from the per-asset prompts.
3. Cut out foreground assets to transparent PNG.
4. Split sheets only when the brief asks for multiple states or parts.
5. Import assets into the project or design tool.
6. Verify the asset-specific checks before wiring the asset into gameplay or UI.

## Asset Rules

- Backgrounds should fill the target aspect, contain no UI text, and leave safe space for foreground UI.
- Button skins should usually contain no baked text so labels stay editable.
- Foreground assets should be isolated on a plain background for cutout.
- Cutout outputs must keep the subject visible, uncropped, and free of opaque background boxes.
- Reuse a small coherent kit instead of generating one-off unrelated UI pieces.

## Avoid

- Do not mix unrelated visual styles in one kit.
- Do not treat a prompt as proof that the generated image is usable; verify alpha, crop, scale, and readability.
- Do not bake UI copy into images unless the user explicitly wants a logo/title or non-editable text art.

From FunplayAI/funplay-skill, MIT.

More from FunplayAI/funplay-skill

Signals

Stars
10
Forks
2
Open issues
0
Last commit (this folder)
Jun 2, 2026 (5 months ago)
Last release
May 22, 2026 (5 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

game-ui-asset-brief skill. Agent Mart. https://agentmart.dev/skills/funplayai-game-ui-asset-brief (last updated 2026-10-24)