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threejs-3d-modeler

Create game-ready procedural Three.js models and matching model sets.

Skill by tattooinmtl

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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/tattooinmtl-threejs-3d-modeler

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Create game-ready procedural Three.js models and matching model sets.

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/threejs-3d-modeler

What's inside

Skill name
threejs-3d-modeler
Description
Create game-ready procedural Three.js models and matching model sets.
License
MIT
Instructions
74 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Three.js 3D Modeler

## Purpose
Create lightweight game-ready 3D models for Three.js projects. Use this skill
when the user asks for 3D models, model sets, towers, enemies, bosses, props,
tiles, weapons, projectiles, or style-consistent assets.

## Tools
Use `threejs_model_guide` before planning a new model or model set.

Use `create_threejs_model_module` to write reusable procedural model modules to:

`NimProjects/<project-name>/src/models/`

Each module exports a function like:

`createFrostTower(options)`

## Supported Styles
- `pixel`: voxel-like, chunky, crisp, bright, tile-friendly.
- `fantasy`: stone, wood, banners, crystals, runes, magic glow.
- `techno`: neon grids, emissive strips, drones, shield rings.
- `medieval`: timber, iron, stone, flags, siege-machine silhouettes.
- `scifi`: sleek panels, fins, glowing cores, antennae.
- `horror`: asymmetry, spikes, ribs, eerie glow, low saturation.
- `toy`: bright rounded miniatures with simple friendly shapes.
- `lowpoly`: faceted geometry, clean silhouettes, minimal part count.

## Supported Model Types
- `tower`
- `enemy`
- `boss`
- `prop`
- `projectile`
- `tile`

## Modeling Rules
- Build with simple Three.js primitives first: `BoxGeometry`,
  `CylinderGeometry`, `ConeGeometry`, `SphereGeometry`, and `TorusGeometry`.
- Return a `THREE.Group` with named child meshes.
- Keep silhouettes readable from an isometric or strategy-game camera.
- Keep model scale consistent: enemies around 1 unit tall, towers around 1.5
  units tall, bosses 2 to 3 units wide/tall.
- Use shared materials inside each model family.
- Store gameplay metadata in `group.userData`, such as `modelType` and `style`.
- Do not add heavy imported assets unless the user specifically asks.

## Model Set Tips
For tower defense, create model sets in groups:

- 5 towers: starter, splash, slow, chain/lightning, boss killer.
- 5 enemies: swarm, runner, armored, flying/hovering, support/healer.
- 1 boss: larger silhouette, weak point, phase rings or armor plates.
- Props: trees, rocks, crystals, banners, barrels, neon pylons, ruins.
- Tiles: path, buildable, blocked, spawn, base, hover/selection marker.

## Blender / GLB Path
If Blender is available and the user asks for exportable files, generate a
Blender Python script that creates the model and exports `.glb` files into:

`NimProjects/<project-name>/assets/models/`

For normal browser prototypes, prefer procedural Three.js modules first.

## Output Requirements
When making models, report:

- Files created.
- Exported function names.
- Style and model type.
- How to import the model into `src/main.js` or the game's model registry.
- Any suggested next model in the matching set.

From tattooinmtl/nimagent, MIT.

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Last commit (this folder)
Jul 10, 2026 (3 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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threejs-3d-modeler skill. Agent Mart. https://agentmart.dev/skills/tattooinmtl-threejs-3d-modeler (last updated 2026-10-24)