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csharp-async-patterns

Async, cancellation, and error handling patterns for C# in Unified Unity MCP.

Skill by AndreySkyFoxSidorov

IndexedMIT★ 27
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

Async, cancellation, and error handling patterns for C# in Unified Unity MCP. Use when adding Task-based work, background operations, HTTP handling, editor polling, or cancellation paths.

Use cases: productivity, agent-building

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/csharp-async-patterns

What's inside

Skill name
csharp-async-patterns
Description
Async, cancellation, and error handling patterns for C# in Unified Unity MCP. Use when adding Task-based work, background operations, HTTP handling, editor polling, or cancellation paths.
License
MIT
Instructions
35 lines in SKILL.md · view on GitHub

Files (4)

  • SKILL.md
  • anti-patterns.md · references/
  • best-practices.md · references/
  • code-examples.md · references/

SKILL.md (first lines)

# C# Async Patterns

## Use This Skill When

- Adding or reviewing `Task`, `async`, cancellation, timeout, or background work.
- Touching HTTP transport or long-running MCP tool execution.
- Bridging background request handling with Unity main-thread APIs.

## Rules

- Do not add async code unless the operation is truly asynchronous.
- Prefer `CancellationToken` for operations that can outlive the request, editor state, or object lifetime.
- Avoid `async void` except for Unity or .NET event handlers that require it.
- Keep Unity API calls on the Unity main thread.
- Do not call Unity APIs from HTTP/background threads.
- Do not introduce UniTask or third-party async libraries unless the project already depends on them and the task requires them.
- Do not use `switch`.

## Error Handling

- Catch errors at the protocol or tool boundary and return structured MCP errors.
- Preserve useful exception messages in logs, but do not leak secrets or local-only paths into public docs.
- Cancel cleanly when the client disconnects or the operation is no longer valid.

## ConfigureAwait

- In Unity Editor code, prioritize correct main-thread behavior over blanket `ConfigureAwait(false)`.
- Use `ConfigureAwait(false)` only in pure .NET helper code that does not resume onto Unity APIs.
- After background work, marshal back to Unity main thread before touching Unity objects.

## References

Legacy reference files under `references/` are background. Update any old naming or style examples before using them.

From AndreySkyFoxSidorov/UnifiedUnityMCP, MIT.

More from AndreySkyFoxSidorov/UnifiedUnityMCP

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Stars
27
Forks
5
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0
Last commit (this folder)
May 20, 2026 (5 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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csharp-async-patterns skill. Agent Mart. https://agentmart.dev/skills/andreyskyfoxsidorov-csharp-async-patterns (last updated 2026-10-24)