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unity-async

Unity async workflow guidance for coroutines, tasks, editor polling, and main-thread boundaries.

Skill by AndreySkyFoxSidorov

IndexedMIT★ 27
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

Unity async workflow guidance for coroutines, tasks, editor polling, and main-thread boundaries. Use when an operation crosses Unity Editor state, background HTTP work, or delayed execution.

Use cases: productivity

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/unity-async

What's inside

Skill name
unity-async
Description
Unity async workflow guidance for coroutines, tasks, editor polling, and main-thread boundaries. Use when an operation crosses Unity Editor state, background HTTP work, or delayed execution.
License
MIT
Instructions
24 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Unity Async

## Use This Skill When

- Bridging MCP HTTP requests to Unity Editor APIs.
- Waiting for compile, play mode, import, build, or test state.
- Adding cancellation or timeout behavior around Unity work.

## Rules

- Unity object, asset, scene, and editor APIs must run on the Unity main thread.
- Use the existing main-thread dispatcher before adding new dispatch infrastructure.
- Keep polling loops bounded with timeout or cancellation.
- Do not add UniTask or other async packages unless already present and required.
- Prefer the simplest Unity-native path that fits the task: direct call, `EditorApplication.delayCall`, coroutine, or `Task`.
- Do not use `switch`.

## Checks

- Operation cancels or times out cleanly.
- Domain reload, scene load, and compile state do not leave dangling work.
- Errors are returned through the MCP boundary in structured form.

From AndreySkyFoxSidorov/UnifiedUnityMCP, MIT.

More from AndreySkyFoxSidorov/UnifiedUnityMCP

Signals

Stars
27
Forks
5
Open issues
0
Last commit (this folder)
May 20, 2026 (5 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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unity-async skill. Agent Mart. https://agentmart.dev/skills/andreyskyfoxsidorov-unity-async (last updated 2026-10-24)