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unity-collection-pool

Use Unity collection pools on measured hot paths.

Skill by AndreySkyFoxSidorov

IndexedMIT★ 27
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

Use Unity collection pools on measured hot paths. Use when reducing GC allocations from repeated temporary List, Dictionary, HashSet, or object creation in Unity code.

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/unity-collection-pool

What's inside

Skill name
unity-collection-pool
Description
Use Unity collection pools on measured hot paths. Use when reducing GC allocations from repeated temporary List, Dictionary, HashSet, or object creation in Unity code.
License
MIT
Instructions
37 lines in SKILL.md · view on GitHub

Files (3)

  • SKILL.md
  • advanced-patterns.md · references/
  • pool-fundamentals.md · references/

SKILL.md (first lines)

# Unity Collection Pool

## Use This Skill When

- Profiling shows repeated temporary collection allocations.
- A tool scans many Unity objects or assets repeatedly.
- A frame-sensitive path allocates lists, dictionaries, hash sets, or temporary objects.

## Rules

- Measure or identify a real hot path before adding pooling.
- Do not pool cold-path code just for style.
- Use `UnityEngine.Pool` only when the target Unity version/package supports it.
- Release pooled collections in `finally` when errors can happen.
- Clear pooled collections before release if the pool does not do it.
- Do not keep references to released pooled collections.
- Do not use `switch`.

## Preferred Shape

```csharp
List<GameObject> objects = ListPool<GameObject>.Get();
try
{
    // Fill and use the list.
}
finally
{
    ListPool<GameObject>.Release(objects);
}
```

## References

Reference files contain broader examples. Apply only examples that match current repo rules and available Unity packages.

From AndreySkyFoxSidorov/UnifiedUnityMCP, MIT.

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Stars
27
Forks
5
Open issues
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Last commit (this folder)
May 20, 2026 (5 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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unity-collection-pool skill. Agent Mart. https://agentmart.dev/skills/andreyskyfoxsidorov-unity-collection-pool (last updated 2026-10-24)