game-development
Game development with Unity, Unreal Engine, and Godot.
Skill by travisjneuman
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/travisjneuman-game-development
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/game-development
What's inside
- Skill name
game-development- Description
- Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.
- License
- MIT
- Instructions
- 681 lines in SKILL.md · view on GitHub
Agent Skills spec issues
- body: 681 lines (spec recommends under 500)
Files (1)
- SKILL.md
SKILL.md (first lines)
# Game Development
Comprehensive guide for building games across major engines and platforms.
## Engine Comparison
| Engine | Language | Best For | Platforms |
| ---------- | --------------- | ----------------------- | --------- |
| **Unity** | C# | Mobile, indie, VR/AR | All |
| **Unreal** | C++, Blueprints | AAA, realistic graphics | All |
| **Godot** | GDScript, C# | 2D, indie, open source | All |
---
## Unity (C#)
### Project Structure
```
Assets/
├── Scripts/
│ ├── Player/
│ │ ├── PlayerController.cs
│ │ └── PlayerInput.cs
│ ├── Enemies/
│ ├── Systems/
│ └── Utils/
├── Prefabs/
├── Scenes/
├── Materials/
├── Animations/
└── Resources/
```
### Player Controller
```csharp
using UnityEngine;
using UnityEngine.InputSystem;
[RequireComponent(typeof(CharacterController))]
public class PlayerController : MonoBehaviour
{
[Header("Movement")]
[SerializeField] private float moveSpeed = 5f;
[SerializeField] private float sprintMultiplier = 1.5f;
[SerializeField] private float jumpHeight = 2f;
[SerializeField] private float gravity = -9.81f;
[Header("Look")]
[SerializeField] private float lookSensitivity = 2f;
[SerializeField] private float maxLookAngle = 80f;
private CharacterController _controller;
private Vector2 _moveInput;
private Vector2 _lookInput;
private Vector3 _velocity;
private float _xRotation;
private bool _isSprinting;
private void Awake()
{
_controller = GetComponent<CharacterController>();
Cursor.lockState = CursorLockMode.Locked;
}
private void Update()
{
HandleMovement();
HandleLook();
ApplyGravity();
}
private void HandleMovement()
{
float speed = _isSprinting ? moveSpeed * sprintMultiplier : moveSpeed;
Vector3 move = transform.right * _moveInput.x + transform.forward * _moveInput.y;
_controller.Move(move * speed * Time.deltaTime);
}
private void HandleLook()
{
float mouseX = _lookInput.x * lookSensitivity * Time.deltaTime;
float mouseY = _lookInput.y * lookSensitivity * Time.deltaTime;
_xRotation -= mouseY;
_xRotation = Mathf.Clamp(_xRotation, -maxLookAngle, maxLookAngle);
Camera.main.transform.localRotation = Quaternion.Euler(_xRotation, 0f, 0f);
transform.Rotate(Vector3.up * mouseX);
}
private void ApplyGravity()
{
if (_controller.isGrounded && _velocity.y < 0)
{
_velocity.y = -2f;
}
_velocity.y += gravity * Time.deltaTime;
_controller.Move(_velocity * Time.deltaTime);
}
// Input System callbacks
public void OnMove(InputAction.CallbackContext context) =>
_moveInput = context.ReadValue<Vector2>();
public void OnLook(InputAction.CallbackContext context) =>
_lookInput = context.ReadValue<Vector2>();
public void OnJump(InputAction.CallbackContext context)
{
if (context.performed && _controller.isGrounded)
{
_velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
}
public void OnSprint(InputAction.CallbackContext context) =>From travisjneuman/.claude, MIT.
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Signals
- Stars
- 106
- Forks
- 26
- Open issues
- 2
- Last commit (this folder)
- Jan 13, 2026 (9 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/travisjneuman/.claude
- Website
- claude.travisjneuman.com
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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game-development skill. Agent Mart. https://agentmart.dev/skills/travisjneuman-game-development (last updated 2026-10-24)