ivx-game-audio-factory
AI-powered game audio generation: background music, sound effects, voice lines, and ambient audio.
Skill by intelli-verse-x
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/ivx-game-audio-factory
What's inside
- Skill name
ivx-game-audio-factory- Description
- AI-powered game audio generation: background music, sound effects, voice lines, and ambient audio. Outputs a sound_manifest.json validated against the IntelliVerseX SDK sound-manifest-v2 schema. Use when the user says "generate game audio", "create sound effects", "game music", "BGM generation", "SFX pack", "sound manifest", "voice lines", "ambient audio", "audio suite", "game sounds", or needs AI-generated audio for a game.
- License
- MIT
- Instructions
- 200 lines in SKILL.md · view on GitHub
Before installing
- Instructions call the network
Agent Skills spec issues
- allowed-tools: must be a space-separated string
Files (1)
- SKILL.md
SKILL.md (first lines)
# IntelliVerseX Game Audio Factory
## Overview
The Game Audio Factory generates complete audio suites for games — background music, sound effects, stingers, ambient loops, UI sounds, and character voice lines. All output is packaged as a `sound_manifest.json` validated against the IntelliVerseX SDK `sound-manifest-v2` schema, directly consumable by any game engine.
```
Game Description + Genre
│
▼
┌── Content-Factory ──────────────────────────────────┐
│ LLM Audio Planning → Beatoven/Lyria (BGM) │
│ → SFX Generation → ElevenLabs (Voice) │
│ → Council QA → IVX Schema Export → S3 Upload │
└──────────────────────┬──────────────────────────────┘
│
▼
sound_manifest.json
(sound-manifest-v2 compliant)
+ audio files (ogg/wav/mp3)
```
## Content-Factory API
### Trigger via MCP
```
trigger_pipeline game_sound --game_id my-puzzle --genre puzzle --character_names Quizzy,Bear
```
### Trigger via REST
```bash
curl -X POST http://localhost:8001/pipelines/game_sound \
-H "Content-Type: application/json" \
-d '{
"game_id": "my-puzzle",
"game_name": "Brain Quest",
"genre": "puzzle",
"character_names": ["Quizzy", "Bear"],
"ivx_export": true
}'
```
## Generated Output
```
game_sound/
├── audio/
│ ├── music/
│ │ ├── music_menu.mp3
│ │ ├── music_gameplay.mp3
│ │ └── music_victory.mp3
│ ├── sfx/
│ │ ├── sfx_correct_answer.ogg
│ │ ├── sfx_wrong_answer.ogg
│ │ ├── sfx_button_click.ogg
│ │ ├── sfx_coin_collect.ogg
│ │ ├── sfx_level_complete.ogg
│ │ └── sfx_countdown_tick.ogg
│ ├── stinger/
│ │ ├── stinger_victory.ogg
│ │ ├── stinger_defeat.ogg
│ │ └── stinger_combo.ogg
│ ├── ambient/
│ │ └── ambient_default.ogg
│ └── ui/
│ ├── ui_button_click.ogg
│ ├── ui_menu_open.ogg
│ └── ui_page_turn.ogg
├── sound_manifest.json # Content-factory native format
└── ivx/
└── sound_manifest.json # Validates: sound-manifest-v2
```
## SDK Schema Compliance (sound-manifest-v2)
```json
{
"version": "2.0",
"base_url": "https://cdn.example.com/audio/",
"categories": {
"ui": {
"ui_button_click": { "url": "ui/ui_button_click.ogg", "format": "ogg", "duration_ms": 120, "volume": 0.5 },
"ui_menu_open": { "url": "ui/ui_menu_open.ogg", "format": "ogg", "duration_ms": 300, "volume": 0.5 }
},
"sfx": {
"sfx_correct_answer": { "url": "sfx/sfx_correct_answer.ogg", "format": "ogg", "duration_ms": 500, "volume": 0.7 },
"sfx_wrong_answer": { "url": "sfx/sfx_wrong_answer.ogg", "format": "ogg", "duration_ms": 400, "volume": 0.7 },
"sfx_coin_collect": { "url": "sfx/sfx_coin_collect.ogg", "format": "ogg", "duration_ms": 300, "volume": 0.6 }
},
"stinger": {
"stinger_victory": { "url": "stinger/stinger_victory.ogg", "format": "ogg", "duration_ms": 2500, "volume": 0.8 },
"stinger_defeat": { "url": "stinger/stinger_defeat.ogg", "format": "ogg", "duration_ms": 2000, "volume": 0.7 }
},
"music": {
"music_menu": {
"url": "music/music_menu.mp3", "format": "mp3",
"duration_ms": 180000, "loop": true,
"loop_start_ms": 4000, "loop_end_ms": 176000,
"volume": 0.4, "bpm": 120
},
"music_gameplay": {
"url": "music/music_gameplay.mp3", "format": "mp3",
"duration_ms": 240000, "loop": true, "volume": 0.35, "bpm": 130
}
},
"ambient": {
"ambient_default": { "url": "ambient/ambient_default.ogg", "format": "ogg", "duration_ms": 60000, "loop": true, "volume": 0.15 }
}
},
"mixer_groups": {
"Master": { "default_volume": 1.0 },
"Music": { "default_volume": 0.4, "parent": "Master" },
"SFX": { "default_volume": 0.7, "parent": "Master" },
"UI": { "default_volume": 0.5, "parent": "Master" },
"Ambient": { "default_volume": 0.2, "parent": "Master" },
"Voice": { "default_volume": 0.9, "parent": "Master" }
}From intelli-verse-x/Intelli-verse-X-SDK, MIT.
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Signals
- Stars
- 2
- Forks
- 5
- Open issues
- 3
- Last commit (this folder)
- Apr 10, 2026 (6 months ago)
- Last release
- Mar 23, 2026 (7 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Website
- intelli-verse-x.ai/#phygital
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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ivx-game-audio-factory skill. Agent Mart. https://agentmart.dev/skills/intelli-verse-x-ivx-game-audio-factory (last updated 2026-10-24)