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ivx-3d-character-pipeline

AI-powered 3D character generation with mesh, rigging, animation, and FBX/GLB export.

Skill by intelli-verse-x

IndexedMIT★ 2
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/intelli-verse-x-ivx-3d-character-pipeline

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

AI-powered 3D character generation with mesh, rigging, animation, and FBX/GLB export. Outputs conform to IntelliVerseX SDK schemas (character-3d-meta-v1, skeleton-v1, state-machine-v1). Use when the user says "3D character", "generate 3D model", "rigged character", "FBX character", "3D to sprites", "mesh generation", "character rigging", "motion library", "skeletal animation", "blend shapes", "3D game character", or needs 3D character assets for any game engine.

Use cases: data

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Secrets
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/ivx-3d-character-pipeline

What's inside

Skill name
ivx-3d-character-pipeline
Description
AI-powered 3D character generation with mesh, rigging, animation, and FBX/GLB export. Outputs conform to IntelliVerseX SDK schemas (character-3d-meta-v1, skeleton-v1, state-machine-v1). Use when the user says "3D character", "generate 3D model", "rigged character", "FBX character", "3D to sprites", "mesh generation", "character rigging", "motion library", "skeletal animation", "blend shapes", "3D game character", or needs 3D character assets for any game engine.
License
MIT
Instructions
234 lines in SKILL.md · view on GitHub

Before installing

  • Instructions call the network

Agent Skills spec issues

  • allowed-tools: must be a space-separated string

Files (1)

  • SKILL.md

SKILL.md (first lines)

# IntelliVerseX 3D Character Pipeline

## Overview

The 3D Character Pipeline generates production-ready 3D game characters from text descriptions or 2D reference images. It produces rigged meshes, skeletal animations, blend shapes, and optionally renders 2D sprite sheets from 3D — all validated against IntelliVerseX SDK schemas (`character-3d-meta-v1`, `skeleton-v1`, `state-machine-v1`).

```
Input (text or image)
       │
       ▼
┌── Content-Factory ──────────────────────────────────┐
│  Mesh Gen (Trellis/Meshy) → MeshRigger (skeleton)   │
│  → AnimationApplicator (presets) → BlenderRenderer   │
│  → IVX Schema Export → S3 Upload                    │
└──────────────────────┬──────────────────────────────┘
                       │
            ┌──────────┼──────────┐
            ▼          ▼          ▼
         3D Mode    Hybrid     2D-Only
         GLB/FBX    FBX +      Sprite
         + anims    sprites    sheets
```

## Modes

| Mode | Output | Best For |
|------|--------|----------|
| `3d` | GLB mesh + rigged FBX + animation FBX clips | 3D games (Unity, Unreal, Godot 3D) |
| `hybrid` | All of 3D mode + Blender-rendered 2D sprite sheets | Games needing both 3D assets and 2D fallbacks |
| `2d` | 2D sprite sheets only (rendered from generated 3D) | 2D games wanting 3D consistency across views |

## Content-Factory API

### Trigger via MCP

```
trigger_pipeline character_3d --game_id my-game --mode hybrid --character "An armored knight with a glowing sword"
```

### Trigger via REST

```bash
curl -X POST http://localhost:8001/pipelines/character_3d \
  -H "Content-Type: application/json" \
  -d '{
    "game_id": "my-game",
    "mode": "hybrid",
    "characters": [
      {
        "name": "Knight",
        "description": "An armored knight with a glowing sword and heavy shield"
      }
    ],
    "actions": ["idle", "walk", "run", "attack", "hurt", "death"],
    "generate_expressions": true,
    "ivx_export": true
  }'
```

## Generated Output

### 3D Mode

```
characters/Knight/
├── mesh/
│   ├── Knight.glb                    # Generated mesh
│   └── mesh_spec.json                # Mesh generation metadata
├── rigged/
│   └── Knight_rigged.fbx             # Rigged with skeletal hierarchy
├── animations/
│   ├── idle.fbx                      # Per-action animation clips
│   ├── walk.fbx
│   ├── run.fbx
│   ├── attack.fbx
│   ├── hurt.fbx
│   └── death.fbx
└── ivx/                              # SDK-compliant exports
    ├── character_3d.json              # Validates: character-3d-meta-v1
    ├── skeleton.json                  # Validates: skeleton-v1
    ├── state_machine.json             # Validates: state-machine-v1
    ├── animations/
    │   ├── idle.glb
    │   ├── walk.glb
    │   └── ...
    └── textures/
        ├── T_Knight_Albedo.png
        ├── T_Knight_Normal.png
        └── T_Knight_ARM.png
```

### Hybrid Mode (adds sprites/)

```
characters/Knight/
├── ... (all 3D output above)
├── sprites/                          # Blender-rendered 2D sheets
│   ├── idle.png                      # Horizontal strip from 3D render
│   ├── walk.png
│   └── ...
└── ivx/
    ├── ... (all 3D schemas above)
    └── sprites/                      # 2D sprite specs
        ├── idle_spec.json            # Validates: sprite-spec-v1
        └── ...
```

## SDK Schema Compliance

### character_3d.json (character-3d-meta-v1)

```json
{
  "id": "Knight",
  "display_name": "Knight",
  "type": "3d_rigged",
  "rarity": "common",
  "version": "1.0.0",
  "mesh": {

From intelli-verse-x/Intelli-verse-X-SDK, MIT.

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Open issues
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Last commit (this folder)
Apr 10, 2026 (6 months ago)
Last release
Mar 23, 2026 (7 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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ivx-3d-character-pipeline skill. Agent Mart. https://agentmart.dev/skills/intelli-verse-x-ivx-3d-character-pipeline (last updated 2026-10-24)