ivx-3d-character-pipeline
AI-powered 3D character generation with mesh, rigging, animation, and FBX/GLB export.
Skill by intelli-verse-x
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/intelli-verse-x-ivx-3d-character-pipeline
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About
Use cases: data
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/ivx-3d-character-pipeline
What's inside
- Skill name
ivx-3d-character-pipeline- Description
- AI-powered 3D character generation with mesh, rigging, animation, and FBX/GLB export. Outputs conform to IntelliVerseX SDK schemas (character-3d-meta-v1, skeleton-v1, state-machine-v1). Use when the user says "3D character", "generate 3D model", "rigged character", "FBX character", "3D to sprites", "mesh generation", "character rigging", "motion library", "skeletal animation", "blend shapes", "3D game character", or needs 3D character assets for any game engine.
- License
- MIT
- Instructions
- 234 lines in SKILL.md · view on GitHub
Before installing
- Instructions call the network
Agent Skills spec issues
- allowed-tools: must be a space-separated string
Files (1)
- SKILL.md
SKILL.md (first lines)
# IntelliVerseX 3D Character Pipeline
## Overview
The 3D Character Pipeline generates production-ready 3D game characters from text descriptions or 2D reference images. It produces rigged meshes, skeletal animations, blend shapes, and optionally renders 2D sprite sheets from 3D — all validated against IntelliVerseX SDK schemas (`character-3d-meta-v1`, `skeleton-v1`, `state-machine-v1`).
```
Input (text or image)
│
▼
┌── Content-Factory ──────────────────────────────────┐
│ Mesh Gen (Trellis/Meshy) → MeshRigger (skeleton) │
│ → AnimationApplicator (presets) → BlenderRenderer │
│ → IVX Schema Export → S3 Upload │
└──────────────────────┬──────────────────────────────┘
│
┌──────────┼──────────┐
▼ ▼ ▼
3D Mode Hybrid 2D-Only
GLB/FBX FBX + Sprite
+ anims sprites sheets
```
## Modes
| Mode | Output | Best For |
|------|--------|----------|
| `3d` | GLB mesh + rigged FBX + animation FBX clips | 3D games (Unity, Unreal, Godot 3D) |
| `hybrid` | All of 3D mode + Blender-rendered 2D sprite sheets | Games needing both 3D assets and 2D fallbacks |
| `2d` | 2D sprite sheets only (rendered from generated 3D) | 2D games wanting 3D consistency across views |
## Content-Factory API
### Trigger via MCP
```
trigger_pipeline character_3d --game_id my-game --mode hybrid --character "An armored knight with a glowing sword"
```
### Trigger via REST
```bash
curl -X POST http://localhost:8001/pipelines/character_3d \
-H "Content-Type: application/json" \
-d '{
"game_id": "my-game",
"mode": "hybrid",
"characters": [
{
"name": "Knight",
"description": "An armored knight with a glowing sword and heavy shield"
}
],
"actions": ["idle", "walk", "run", "attack", "hurt", "death"],
"generate_expressions": true,
"ivx_export": true
}'
```
## Generated Output
### 3D Mode
```
characters/Knight/
├── mesh/
│ ├── Knight.glb # Generated mesh
│ └── mesh_spec.json # Mesh generation metadata
├── rigged/
│ └── Knight_rigged.fbx # Rigged with skeletal hierarchy
├── animations/
│ ├── idle.fbx # Per-action animation clips
│ ├── walk.fbx
│ ├── run.fbx
│ ├── attack.fbx
│ ├── hurt.fbx
│ └── death.fbx
└── ivx/ # SDK-compliant exports
├── character_3d.json # Validates: character-3d-meta-v1
├── skeleton.json # Validates: skeleton-v1
├── state_machine.json # Validates: state-machine-v1
├── animations/
│ ├── idle.glb
│ ├── walk.glb
│ └── ...
└── textures/
├── T_Knight_Albedo.png
├── T_Knight_Normal.png
└── T_Knight_ARM.png
```
### Hybrid Mode (adds sprites/)
```
characters/Knight/
├── ... (all 3D output above)
├── sprites/ # Blender-rendered 2D sheets
│ ├── idle.png # Horizontal strip from 3D render
│ ├── walk.png
│ └── ...
└── ivx/
├── ... (all 3D schemas above)
└── sprites/ # 2D sprite specs
├── idle_spec.json # Validates: sprite-spec-v1
└── ...
```
## SDK Schema Compliance
### character_3d.json (character-3d-meta-v1)
```json
{
"id": "Knight",
"display_name": "Knight",
"type": "3d_rigged",
"rarity": "common",
"version": "1.0.0",
"mesh": {From intelli-verse-x/Intelli-verse-X-SDK, MIT.
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Signals
- Stars
- 2
- Forks
- 5
- Open issues
- 3
- Last commit (this folder)
- Apr 10, 2026 (6 months ago)
- Last release
- Mar 23, 2026 (7 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Website
- intelli-verse-x.ai/#phygital
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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ivx-3d-character-pipeline skill. Agent Mart. https://agentmart.dev/skills/intelli-verse-x-ivx-3d-character-pipeline (last updated 2026-10-24)