ivx-asset-pipeline
Universal asset pipeline for game projects: 2D/3D character scaffolding, spritesheet generation, sound manifest management, and schema-based validation.
Skill by intelli-verse-x
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
Use cases: spreadsheets, data, productivity
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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codeload.github.com· found in install command
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~/.claude/skills/ivx-asset-pipeline
What's inside
- Skill name
ivx-asset-pipeline- Description
- Universal asset pipeline for game projects: 2D/3D character scaffolding, spritesheet generation, sound manifest management, and schema-based validation. Use when the user says "scaffold character", "create character", "generate spritesheet", "sprite sheet", "validate assets", "sound manifest", "character template", "3D character setup", "animation spec", "asset validation", "skeleton template", "state machine template", "blend shapes", "LOD setup", "asset standard", "asset pipeline", or needs help with any game asset creation, organization, or validation workflow.
- License
- MIT
- Instructions
- 394 lines in SKILL.md · view on GitHub
Agent Skills spec issues
- allowed-tools: must be a space-separated string
Files (1)
- SKILL.md
SKILL.md (first lines)
# IntelliVerseX Asset Pipeline
## Overview
The Asset Pipeline provides a **Universal Asset Pipeline Standard** for any game project on any engine. It includes Python CLI tools for scaffolding 2D/3D characters, generating sprite sheets, and validating assets against JSON Schema definitions. All tools produce engine-agnostic output (PNG + JSON) that can be imported into Unity, Unreal, Godot, or any other engine.
```
tools/asset-pipeline/
├── scaffold_character.py → Create 2D character folder + placeholders
├── generate_spritesheet.py → Combine frames into sprite sheet + spec
├── validate_specs.py → Validate sprite specs against schema
├── validate_character.py → Full 2D character validation
├── validate_sound_manifest.py → Audio manifest validation
├── templates/ → 10 copy-ready JSON templates
└── schemas/ → 9 JSON Schema validation files
```
---
## 1. Requirements
```bash
pip install Pillow jsonschema
```
These are the only dependencies. All tools run with Python 3.8+.
---
## 2. 2D Character Scaffolding
### scaffold_character.py
Creates a complete character folder with placeholder PNGs, animation specs, and metadata — ready for artists to replace with real artwork.
```bash
# Minimal: mandatory animations only (idle, jump, hurt)
python tools/asset-pipeline/scaffold_character.py \
--name Quizzy --output RemoteAssets/Characters/ --no-standard
# Standard: mandatory + standard animations (walk, run, attack)
python tools/asset-pipeline/scaffold_character.py \
--name Quizzy --output RemoteAssets/Characters/
# Full: all tiers including extended (dance, wave, think, sleep, special, death, spawn)
python tools/asset-pipeline/scaffold_character.py \
--name DragonLord --output RemoteAssets/Characters/ \
--with-extended --rarity epic --tier 3
```
### Animation Tiers
| Tier | Animations | Required For |
|------|-----------|-------------|
| **Mandatory** | `idle`, `jump`, `hurt` | Every character |
| **Standard** | `walk`, `run`, `attack` | Playable characters |
| **Extended** | `dance`, `wave`, `think`, `sleep`, `special`, `death`, `spawn` | Premium/featured characters |
### Output Structure
```
Characters/Quizzy/
├── character.json ← Metadata (rarity, tags, views, animations, sounds)
├── front.png ← 512×512 front view placeholder
├── back.png ← 512×512 back view placeholder
├── thumbnail.png ← 128×128 thumbnail placeholder
└── sprites/
├── idle.png ← Sprite sheet (3×2 grid, 6 frames)
├── idle_spec.json ← Animation spec (fps, loop, layout, events)
├── jump.png
├── jump_spec.json
├── hurt.png
├── hurt_spec.json
├── walk.png ← (if standard tier)
├── walk_spec.json
└── ...
```
### character.json Format
```json
{
"id": "Quizzy",
"display_name": "Quizzy",
"description": "Replace with Quizzy's description.",
"rarity": "common",
"unlock_method": "default",
"unlock_cost": {},
"tier": 1,
"tags": [],
"views": {
"front": "front.png",
"back": "back.png",
"thumbnail": "thumbnail.png"
},
"animations": {
"idle": { "tier": "mandatory", "frames": 6, "fps": 10 },
"jump": { "tier": "mandatory", "frames": 4, "fps": 12 },
"hurt": { "tier": "mandatory", "frames": 4, "fps": 10 }
},
"sounds": {
"on_select": "sfx_character_select",
"on_hurt": "sfx_character_hurt",
"on_victory": "stinger_victory"
}
}
```
---
## 3. Sprite Sheet Generation
### generate_spritesheet.py
Combines individual frame PNGs into a single optimized sprite sheet with companion `_spec.json`.
```bash
# Basic: combine idle frames into a sheet
python tools/asset-pipeline/generate_spritesheet.py \From intelli-verse-x/Intelli-verse-X-SDK, MIT.
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Signals
- Stars
- 2
- Forks
- 5
- Open issues
- 3
- Last commit (this folder)
- Apr 10, 2026 (6 months ago)
- Last release
- Mar 23, 2026 (7 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Website
- intelli-verse-x.ai/#phygital
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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ivx-asset-pipeline skill. Agent Mart. https://agentmart.dev/skills/intelli-verse-x-ivx-asset-pipeline (last updated 2026-10-24)