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ivx-economy-simulator

Design, simulate, and monitor game economies for IntelliVerseX SDK games.

Skill by intelli-verse-x

IndexedMIT★ 2
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/intelli-verse-x-ivx-economy-simulator

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Design, simulate, and monitor game economies for IntelliVerseX SDK games. Use when the user says "economy design", "currency flow", "balance economy", "inflation detection", "reward curves", "economy simulator", "Monte Carlo", "pricing optimization", "Gini coefficient", "economy health", "currency sinks", "currency sources", "exchange rates", "loot tables", or needs help with any virtual economy design or balancing.

Use cases: design

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Secrets
None asked for
Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/ivx-economy-simulator

What's inside

Skill name
ivx-economy-simulator
Description
Design, simulate, and monitor game economies for IntelliVerseX SDK games. Use when the user says "economy design", "currency flow", "balance economy", "inflation detection", "reward curves", "economy simulator", "Monte Carlo", "pricing optimization", "Gini coefficient", "economy health", "currency sinks", "currency sources", "exchange rates", "loot tables", or needs help with any virtual economy design or balancing.
License
MIT
Instructions
336 lines in SKILL.md · view on GitHub

Agent Skills spec issues

  • allowed-tools: must be a space-separated string

Files (1)

  • SKILL.md

SKILL.md (first lines)

# IntelliVerseX Economy Simulator

## Overview

The Economy Simulator provides tools for designing, testing, and monitoring virtual game economies. It builds on top of the Hiro economy system to add currency flow modeling, Monte Carlo simulation, inflation detection, reward curve design, and real-time economy health monitoring.

```
Economy Design (offline)          Live Economy (runtime)
┌──────────────────────┐         ┌──────────────────────┐
│ Currency Flow Model  │         │ IVXEconomyMonitor    │
│ Reward Curve Design  │  ────►  │ Health Dashboard     │
│ Monte Carlo Sim      │  deploy │ Inflation Alerts     │
│ Pricing Optimizer    │         │ Player Wealth Dist.  │
└──────────────────────┘         └──────────────────────┘
         │                                │
         ▼                                ▼
  Hiro Economy Config              Satori Metrics
  (hiro_configs/economy)           (economy events)
```

---

## 1. Currency Flow Model

### Defining Sources and Sinks

```csharp
using IntelliVerseX.Economy;

var model = new IVXCurrencyFlowModel("coins");

model.AddSource(new CurrencySource
{
    Name = "level_reward",
    AveragePerDay = 500,
    Variance = 100,
    PlayerSegment = "all",
});

model.AddSource(new CurrencySource
{
    Name = "daily_login",
    AveragePerDay = 200,
    Variance = 0,
    PlayerSegment = "retained",
});

model.AddSource(new CurrencySource
{
    Name = "rewarded_ad",
    AveragePerDay = 300,
    Variance = 200,
    PlayerSegment = "ad_viewers",
});

model.AddSink(new CurrencySink
{
    Name = "store_purchase",
    AveragePerDay = 400,
    Variance = 150,
});

model.AddSink(new CurrencySink
{
    Name = "energy_refill",
    AveragePerDay = 150,
    Variance = 50,
});

model.AddSink(new CurrencySink
{
    Name = "gacha_pull",
    AveragePerDay = 200,
    Variance = 300,
});
```

### Flow Analysis

```csharp
var analysis = model.Analyze();

Debug.Log($"Daily net flow: {analysis.NetFlowPerDay:+#;-#;0}");
Debug.Log($"Source total: {analysis.TotalSourcesPerDay}/day");
Debug.Log($"Sink total: {analysis.TotalSinksPerDay}/day");
Debug.Log($"Balance ratio: {analysis.SinkToSourceRatio:F2}");
Debug.Log($"Inflation risk: {analysis.InflationRisk}");
```

Recommended sink-to-source ratio: **0.8–1.2** for a healthy economy. Below 0.8 indicates inflation risk.

---

## 2. Monte Carlo Simulation

### Running Simulations

```csharp
var sim = new IVXEconomySimulator();

sim.AddCurrency(model);
sim.SetPlayerCount(1000);
sim.SetDurationDays(90);
sim.SetIterations(100);

sim.SetPlayerBehavior(new PlayerBehaviorProfile
{
    DailySessionProbability = 0.6f,
    PurchaseProbability = 0.05f,
    AdViewProbability = 0.3f,
    ChurnCurve = ChurnCurve.Exponential(halfLifeDays: 14),
});

var results = await sim.RunAsync();

Debug.Log($"Day 30 median balance: {results.GetMedianBalance(30)}");
Debug.Log($"Day 30 P90 balance: {results.GetPercentileBalance(30, 90)}");
Debug.Log($"Day 60 Gini coefficient: {results.GetGiniCoefficient(60):F3}");
Debug.Log($"Day 90 inflation rate: {results.GetInflationRate(90):P1}");

From intelli-verse-x/Intelli-verse-X-SDK, MIT.

More from intelli-verse-x/Intelli-verse-X-SDK

Signals

Stars
2
Forks
5
Open issues
3
Last commit (this folder)
Apr 10, 2026 (6 months ago)
Last release
Mar 23, 2026 (7 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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ivx-economy-simulator skill. Agent Mart. https://agentmart.dev/skills/intelli-verse-x-ivx-economy-simulator (last updated 2026-10-24)